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[ZScript] Deployable items

PostPosted: Tue Apr 17, 2018 4:05 pm
by dodopod


This script adds an actor class for deployable items. That is, items you activate by placing on the ground. Two subclasses are provided as examples: a turret, and a sensor with limited range.

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Re: [ZScript] Deployable items

PostPosted: Tue Apr 17, 2018 7:46 pm
by Blue Shadow
Your post is lacking the download link to the library, by the way.

Re: [ZScript] Deployable items

PostPosted: Wed Apr 18, 2018 5:55 pm
by dodopod
Blue Shadow wrote:Your post is lacking the download link to the library, by the way.


Whoops! Fixed.