[ZScript] Deployable items

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dodopod
Posts: 66
Joined: Wed Oct 04, 2017 2:00 pm
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[ZScript] Deployable items

Post by dodopod »



This script adds an actor class for deployable items. That is, items you activate by placing on the ground. Two subclasses are provided as examples: a turret, and a sensor with limited range.

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Last edited by dodopod on Wed Apr 18, 2018 4:55 pm, edited 1 time in total.
Blue Shadow
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Joined: Sun Nov 14, 2010 12:59 am

Re: [ZScript] Deployable items

Post by Blue Shadow »

Your post is lacking the download link to the library, by the way.
dodopod
Posts: 66
Joined: Wed Oct 04, 2017 2:00 pm
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Re: [ZScript] Deployable items

Post by dodopod »

Blue Shadow wrote:Your post is lacking the download link to the library, by the way.
Whoops! Fixed.
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