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[CODE] Dragging monster corpses and pickable items

PostPosted: Wed Feb 07, 2018 4:13 am
by m8f
This mod allows moving monster corpses and pickable items.

- "Stupid dead cacodemon! Blocking my view!"
- "This switch releases an archvile, if only I could move away all those revenants lying around..."
- "I see you, blue armor, standing in this narrow passage, but I will need you later."
- "Evil chaingunner dropped his gun on the ledge where I cannot reach it. I just need to pull it a bit..."


How to use:
1. Look at the corpse or pickable bonus,
2. Press binded key (default: K),
3. Move somewhere,
4. Press binded key again or look away.

features:
- if you look away from the corpse that you are moving, you just leave it there
- make "oof" sound when you start to drag something
- moving pickable items across the map is the perfect way to break intended level flow!

bugs/limitations:
- corpse decorations cannot be moved
- not usable without mouselook
- things cannot be moved up the steps
- single player only, I think
- things sometimes get stuck in steps

feature/bug:
- many things can moved at the same time. Nice hoover effect.

version: 0.2

changelog:
0.1 - initial version (dragging corpses).
0.2 - added dragging pickups and "oof" sound.

license: CC BY 4.0

Download



Re: [CODE] Dragging monster corpses

PostPosted: Thu Feb 08, 2018 1:32 pm
by Koto
It can be useful for stealth mechanics, like Hitman, or Dishonored.

Re: [CODE] Dragging monster corpses and pickable items

PostPosted: Fri Feb 09, 2018 7:20 am
by m8f
Yes, it would be great if there was some way to make monsters react to their comrades' dead bodies.

Also, added dragging pickable items. A dozen features more, and this can become a useful mod :D

Re: [CODE] Dragging monster corpses and pickable items

PostPosted: Tue Aug 07, 2018 8:58 am
by WARCHILD_89
reminds me of Resident evil or Quake where sometimes dead zombies are standing up again ^^ with no weapon to shoot them into pieces you would be better off kicking them down the cliff before they stand up again.