This mod allows moving monster corpses and pickable items.
- "Stupid dead cacodemon! Blocking my view!"
- "This switch releases an archvile, if only I could move away all those revenants lying around..."
- "I see you, blue armor, standing in this narrow passage, but I will need you later."
- "Evil chaingunner dropped his gun on the ledge where I cannot reach it. I just need to pull it a bit..."
How to use:
1. Look at the corpse or pickable bonus,
2. Press the bound key (default: K),
3. Move somewhere,
4. Press the bound key again or look away.
features:
- if you look away from the corpse that you are moving, you just leave it there
- make "oof" sound when you start to drag something
- moving pickable items across the map is the perfect way to break intended level flow!
bugs/limitations:
- corpse decorations cannot be moved
- not usable without mouselook
- things cannot be moved up the steps
- single player only, I think
- things sometimes get stuck in steps
feature/bug:
- many things can moved at the same time. Nice hoover effect.
version: 0.2
changelog:
0.1 - initial version (dragging corpses).
0.2 - added dragging pickups and "oof" sound.
license: CC BY 4.0
Download
[CODE] Dragging monster corpses and pickable items
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- m8f
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[CODE] Dragging monster corpses and pickable items
Last edited by m8f on Wed Aug 10, 2022 9:52 am, edited 4 times in total.
- Koto
- Posts: 156
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Re: [CODE] Dragging monster corpses
It can be useful for stealth mechanics, like Hitman, or Dishonored.
- m8f
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Re: [CODE] Dragging monster corpses and pickable items
Yes, it would be great if there was some way to make monsters react to their comrades' dead bodies.
Also, added dragging pickable items. A dozen features more, and this can become a useful mod
Also, added dragging pickable items. A dozen features more, and this can become a useful mod
- WARCHILD_89
- Posts: 452
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Re: [CODE] Dragging monster corpses and pickable items
reminds me of Resident evil or Quake where sometimes dead zombies are standing up again ^^ with no weapon to shoot them into pieces you would be better off kicking them down the cliff before they stand up again.
- Spaceman333
- Posts: 622
- Joined: Thu Oct 13, 2016 8:40 pm
Re: [CODE] Dragging monster corpses and pickable items
I've been having this mod in my autoload for 2 years and I love it.
If possible, can you make a version that sort of works like close-quarters version of half life 2's gravity gun where I can pickup/pull and hold stuff infront of me (essentially stuff hovers in midair a meter or two infront of the player) and then launch/throw it away at will. Would make picking up corpses in steppy locations less prone to abrupt drag disconnects which annoy me in the current version of this mod.
As a welcome bonus it'd be awesome to allow picking up explosive barrels - or even pick up live monsters, carry them and toss them forward a few meters.
If possible, can you make a version that sort of works like close-quarters version of half life 2's gravity gun where I can pickup/pull and hold stuff infront of me (essentially stuff hovers in midair a meter or two infront of the player) and then launch/throw it away at will. Would make picking up corpses in steppy locations less prone to abrupt drag disconnects which annoy me in the current version of this mod.
As a welcome bonus it'd be awesome to allow picking up explosive barrels - or even pick up live monsters, carry them and toss them forward a few meters.