Tilt++ - Unified Camera Tilt Mod v1.65 - small bug fix!

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Re: Tilt++ - Unified Camera Tilt Mod v1.5 - small update!

Postby NeuralStunner » Tue Jul 25, 2017 5:30 pm

Oh, this is good. :D
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Re: Tilt++ - Unified Camera Tilt Mod v1.5 - small update!

Postby Lord Misfit » Wed Aug 02, 2017 11:36 pm

Is there a possibility you can add sliders for the Death Tilt angle[s] in a future version? I've already sort of done this on my end, mostly because I felt the tilt was too strong, but I made one for the main tilt and the random extra tilt/error as well on my end.
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Re: Tilt++ - Unified Camera Tilt Mod v1.6 - additive update!

Postby Nash » Fri Dec 28, 2018 8:18 am

Update December 28th 2018:

v1.6
- Alters your view roll additively (not absolute), so in theory, it SHOULD play nice with other mods that alter roll additively too*.
- Added turn tilting. When you turn your view with your input device (mouse, joystick, keyboard, whatever), the view will tilt.
- Fixed the tooltip placement in the configuration menu.
- Updated ZScript directive to version 3.7.0.

* This is important. If any mod is setting the player view roll to some absolute value, then obviously that mod will win, all previous roll values will be lost and there is nothing I can do about that.

EDIT: Fixed a stupid bug that prevented the mod from starting. To the 1 person (yes, download counter was only 1 =P) who downloaded it... well, download it again.
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Re: Tilt++ - Unified Camera Tilt Mod v1.65 - small bug fix!

Postby Nash » Wed Jul 10, 2019 10:17 am

Update July 10th 2019:

v1.65
- Version bump to GZDoom 4.1.3.
- Fixed a small bug that would sometimes set the view roll incorrectly under rare circumstances.
- Added Github repository
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Re: Tilt++ - Unified Camera Tilt Mod v1.65 - small bug fix!

Postby Enjay » Wed Jul 10, 2019 3:28 pm

Thanks for the bug fix. Definitely a nice little mod so it's good that you are keeping on top of any minor glitches that might arise.
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