Tilt++ - Unified Camera Tilt Mod v1.5 - small update!

Post your example zscripts/ACS scripts/etc here.

Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby amv2k9 » Tue Mar 28, 2017 6:04 pm

Somewhat off topic, but are there any tutorials on how to do those hover-over menu tooltips seen at the bottom of the menus in the demonstration video?
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Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby Nash » Tue Mar 28, 2017 6:15 pm

Well that stuff falls under the ZScript menu territory which is the hardest concept out of everything that ZScript allows.

Additionally, as I've written in the comments of the ZScript source, I did it in a very backwards way - I specifically checked for each and every selector position to determine which help text to display.

Ideally, what should be done is to extend the widget to take in an additionall "tooltip" argument. My head was a little blurry back then when I made this and I didn't know how to make custom arguments for a widget's Init, but I know how to now... it'll most probably be in the next update of Tilt++.

But to answer your question: no, currently there are no tutorials. And as has been said in the Major Cooke thread I linked... unfortunately, ZScript menus are VERY hard and it has a very steep learning curve and requires the user to have a fairly solid grasp on advanced programming topics.

The best anyone can do around here currently is to answer specific questions pertaining to specific situations, but truth be told, they'll most probably always end up looking like my answer here.

Menus are very powerful, you can do some crazy stuff with it... I just started doing a menu overhaul yesterday but boy was it not a pleasant experience.

I am hoping that when the dust settles down and people's skill level with ZScript have improved (mine included), there will at least be a possibility to do a step-by-step "here's how to make/edit menus". I mean right now, to be honest I don't even fully understand some of the shit I've been doing. I don't want to spread misinformation.
Last edited by Nash on Tue Mar 28, 2017 6:25 pm, edited 2 times in total.
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Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby GAA1992 » Tue Mar 28, 2017 6:21 pm

Forget the last message. I thought you updated this again.
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Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby Hexereticdoom » Wed Mar 29, 2017 7:45 pm

Very cool update from old Quake Tilt addon, tested it recently and works like a charm.

Thanks a lot friend Nash! :thumb:
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Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby meatman12 » Sat Apr 15, 2017 7:55 pm

When jumping the screen jitters sharply left & right.
Also, there should be the option to disable the screen tilting slightly while moving sideways (Not tilting entirely, but to keep it's angle constantly).
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Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby Nash » Sat Apr 15, 2017 8:00 pm

meatman12 wrote:When jumping the screen jitters sharply left & right.


I noticed this a while ago... bad coding on my part. It's fixable.
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Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby Major030 » Mon Apr 17, 2017 11:11 pm

does that mean the mod will be getting an update? if it does, when will you drop it?
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Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby kadu522 » Mon May 01, 2017 6:38 pm

Hello Nash.

after some testing on the discord forums we found out that your mod has compact. problems with Damnums by Xaser, that it is solved by load order changeing.

Gutwever recomended to change the eventhandlers to ADDeventhandlers to allow compatability.
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Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby Nash » Mon May 01, 2017 7:11 pm

That has been fixed quite a while ago on my local copy... I just forgot to update the OP with the latest version. Sorry!
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Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby kadu522 » Mon May 01, 2017 7:35 pm

Thanks! Hope that you get better in your Zscript endevors.
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Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby XASSASSINX » Sun May 07, 2017 4:01 pm

Uh... I'm using the latest version of gzdoom (Just dowloaded it now) but it's still not working. To be honest, I just wanna that cool death tilting. Any ideas?
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Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby wildweasel » Sun May 07, 2017 4:09 pm

XASSASSINX wrote:Uh... I'm using the latest version of gzdoom (Just dowloaded it now) but it's still not working. To be honest, I just wanna that cool death tilting. Any ideas?

What version, which download link, and in what way is it not working?
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Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby XASSASSINX » Sun May 07, 2017 4:53 pm

What version


Version 3.0.1;

which download link


https://gzdoom.drdteam.org/page.php?page=download

and in what way is it not working


Well, All options and configs (Including the menu) Are fine, But the mod simply don't work, It's just like i'm playing vanilla doom. I don't see any camera tilting.
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Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby Enjay » Sun May 07, 2017 6:22 pm

It's working for me with 3.0.1.
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Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby wildweasel » Sun May 07, 2017 9:00 pm

Are you running the GL renderer?
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