Tilt++ - Unified Camera Tilt Mod v1.65 - small bug fix!

Post your example zscripts/ACS scripts/etc here.

Re: Tilt++ - Unified Camera Tilt Mod

Postby Doomenator » Fri Mar 03, 2017 4:20 am

Nash wrote:Can you describe your bug in text? I can't tell what's going on in the video.
Are you really do not see, how twitches the image on the video? Just try to use a combination of jump strafe + mouse turn in the game.
User avatar
Doomenator
Banned User
 
Joined: 31 Mar 2015

Re: Tilt++ - Unified Camera Tilt Mod

Postby unRyker » Fri Mar 03, 2017 5:56 am

Nash wrote:
unRyker wrote:I think the default settings may be a little too high

I agree... care to share your settings? I don't really have a clear idea of what's good TBH.


Sure! Hopefully this gives you an idea of how to tweak it.

Settings after customizing the slider ingame:
Image

Pin-point values
Code: Select allExpand view
sv_deathtilt=true
sv_underwatertilt=true
sv_movetiltscalar=0.2999999225139618
sv_movetiltangle=0.09999993443489075
sv_movetiltspeed=12.044926643371582
sv_movetilt=true
sv_strafetiltangle=2.200000047683716
sv_strafetiltspeed=0.2500000596046448
sv_strafetiltreversed=false //<- Is this value switched? It appears as 'YES' ingame.
sv_strafetilt=true


I noticed I had to adjust the moving tilt the most. I think that it may be a good idea to start there.
User avatar
unRyker
 
Joined: 28 Jul 2015
Location: United States

Re: Tilt++ - Unified Camera Tilt Mod

Postby Agitatio » Fri Mar 03, 2017 11:58 am

Nevander wrote:I'm assuming the jerkiness from gz-tilt that I experienced should not happen with this?

It's better than before, but I still feel some jerkiness.
User avatar
Agitatio
 
Joined: 05 Sep 2011
Discord: Agitatio#4183
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Tilt++ - Unified Camera Tilt Mod

Postby kadu522 » Fri Mar 03, 2017 1:39 pm

I Actualy did´nt fell any jerkiness on both this and the other mod,in fact i would like to experiment with all setings on max just to se what hapens :)
User avatar
kadu522
A gameplay lover,heck i play a ASCII Based game is your gameplay is good enough.
 
Joined: 03 Mar 2017
Location: Brasil,Rio de janeiro
Discord: kadu522#0658
Twitch ID: kadulal

Re: Tilt++ - Unified Camera Tilt Mod

Postby DaveCooper » Fri Mar 03, 2017 3:10 pm

Now i need to choose which i want more - Lazy Palette Shader or this mod. As palette one do not work on latest dev build.
No chance of version for older version of gzdoom?
DaveCooper
 
Joined: 28 Aug 2016

Re: Tilt++ - Unified Camera Tilt Mod

Postby unRyker » Fri Mar 03, 2017 4:35 pm

Update and set your GZDoom's tonemap mode to Palette, it already supports it without any addons!

kadu522 wrote:i would like to experiment with all setings on max just to se what hapens :)


MOTION SICKNESS WARNING
Last edited by unRyker on Fri Mar 03, 2017 4:39 pm, edited 1 time in total.
User avatar
unRyker
 
Joined: 28 Jul 2015
Location: United States

Re: Tilt++ - Unified Camera Tilt Mod

Postby Nevander » Fri Mar 03, 2017 4:39 pm

kadu522 wrote:I Actualy did´nt fell any jerkiness on both this and the other mod,

Well I sure did, which means I most likely will on this one too. :violin:
Nevander
Self-Banned User
 
Joined: 06 Jan 2014

Re: Tilt++ - Unified Camera Tilt Mod

Postby kadu522 » Fri Mar 03, 2017 5:15 pm

unRyker wrote:Update and set your GZDoom's tonemap mode to Palette, it already supports it without any addons!

kadu522 wrote:i would like to experiment with all setings on max just to se what hapens :)


MOTION SICKNESS WARNING


OH GOD :shock: are you fine? :?
User avatar
kadu522
A gameplay lover,heck i play a ASCII Based game is your gameplay is good enough.
 
Joined: 03 Mar 2017
Location: Brasil,Rio de janeiro
Discord: kadu522#0658
Twitch ID: kadulal

Re: Tilt++ - Unified Camera Tilt Mod

Postby Nash » Fri Mar 03, 2017 10:05 pm

Nevander wrote:Well I sure did, which means I most likely will on this one too. :violin:


You seriously can't download a 4 KB file and confirm it yourself, and rather whine one a forum?
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: Tilt++ - Unified Camera Tilt Mod

Postby faslrn » Sat Mar 04, 2017 11:26 am

Nash wrote:
Nevander wrote:Well I sure did, which means I most likely will on this one too. :violin:


You seriously can't download a 4 KB file and confirm it yourself, and rather whine one a forum?


The jerkiness is not there when moving around, however if you are turning while going up/down a small bump, it jerks. Much better than the old version though!
User avatar
faslrn
Dangerously cheesy
 
Joined: 24 Mar 2015
Location: Steam: faslrn
Discord: hollow#0721
Twitch ID: faslrn

Re: Tilt++ - Unified Camera Tilt Mod

Postby kadu522 » Sun Mar 05, 2017 12:25 am

faslrn wrote:
Nevander wrote:Well I sure did, which means I most likely will on this one too. :violin:


The jerkiness is not there when moving around, however if you are turning while going up/down a small bump, it jerks. Much better than the old version though!


After paying more atention i did notice jerking in the same senario above but other than that is esencialy not noticiable.
User avatar
kadu522
A gameplay lover,heck i play a ASCII Based game is your gameplay is good enough.
 
Joined: 03 Mar 2017
Location: Brasil,Rio de janeiro
Discord: kadu522#0658
Twitch ID: kadulal

Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby Nash » Tue Mar 07, 2017 7:56 am

Updated to be compatible with GZDoom 2.4 / g2.4pre-820-ge5a3d22 or later.
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby Major030 » Mon Mar 13, 2017 5:47 am

i love this mod but btw when you strafe and hold forward, the camera twitches a whole bunch. other than that, the mod is great!
Major030
 
Joined: 14 Dec 2016

Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby Armaetus » Sun Mar 19, 2017 1:44 pm

Nice, I'll use this but use the original gz-tilt for the current version of GZDoom :)
User avatar
Armaetus
Maps of Chaos/RDND/DVV Overseer
 
Joined: 13 Mar 2009
Location: North Babylon, NY
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Postby Tormentor667 » Thu Mar 23, 2017 6:39 am

Nash, you really should consider posting this (and the other things you have currently ZScriptified) to the Realm667 SFX Shoppe - it deserves more attention, it's awesome solid work, really!
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

PreviousNext

Return to Script Library

Who is online

Users browsing this forum: No registered users and 1 guest