Tilt++ - Unified Camera Tilt Mod v1.65 - small bug fix!

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Doomenator
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Re: Tilt++ - Unified Camera Tilt Mod

Post by Doomenator »

Nash wrote:Can you describe your bug in text? I can't tell what's going on in the video.
Are you really do not see, how twitches the image on the video? Just try to use a combination of jump strafe + mouse turn in the game.
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unRyker
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Re: Tilt++ - Unified Camera Tilt Mod

Post by unRyker »

Nash wrote:
unRyker wrote:I think the default settings may be a little too high
I agree... care to share your settings? I don't really have a clear idea of what's good TBH.
Sure! Hopefully this gives you an idea of how to tweak it.

Settings after customizing the slider ingame:
Image

Pin-point values

Code: Select all

sv_deathtilt=true
sv_underwatertilt=true
sv_movetiltscalar=0.2999999225139618
sv_movetiltangle=0.09999993443489075
sv_movetiltspeed=12.044926643371582
sv_movetilt=true
sv_strafetiltangle=2.200000047683716
sv_strafetiltspeed=0.2500000596046448
sv_strafetiltreversed=false //<- Is this value switched? It appears as 'YES' ingame.
sv_strafetilt=true
I noticed I had to adjust the moving tilt the most. I think that it may be a good idea to start there.
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Agitatio
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Re: Tilt++ - Unified Camera Tilt Mod

Post by Agitatio »

Nevander wrote:I'm assuming the jerkiness from gz-tilt that I experienced should not happen with this?
It's better than before, but I still feel some jerkiness.
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kadu522
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Re: Tilt++ - Unified Camera Tilt Mod

Post by kadu522 »

I Actualy did´nt fell any jerkiness on both this and the other mod,in fact i would like to experiment with all setings on max just to se what hapens :)
DaveCooper
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Re: Tilt++ - Unified Camera Tilt Mod

Post by DaveCooper »

Now i need to choose which i want more - Lazy Palette Shader or this mod. As palette one do not work on latest dev build.
No chance of version for older version of gzdoom?
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unRyker
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Re: Tilt++ - Unified Camera Tilt Mod

Post by unRyker »

Update and set your GZDoom's tonemap mode to Palette, it already supports it without any addons!
kadu522 wrote:i would like to experiment with all setings on max just to se what hapens :)

MOTION SICKNESS WARNING
Last edited by unRyker on Fri Mar 03, 2017 3:39 pm, edited 1 time in total.
Nevander
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Re: Tilt++ - Unified Camera Tilt Mod

Post by Nevander »

kadu522 wrote:I Actualy did´nt fell any jerkiness on both this and the other mod,
Well I sure did, which means I most likely will on this one too. :violin:
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kadu522
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Re: Tilt++ - Unified Camera Tilt Mod

Post by kadu522 »

unRyker wrote:Update and set your GZDoom's tonemap mode to Palette, it already supports it without any addons!
kadu522 wrote:i would like to experiment with all setings on max just to se what hapens :)

MOTION SICKNESS WARNING
OH GOD :shock: are you fine? :?
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Nash
 
 
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Re: Tilt++ - Unified Camera Tilt Mod

Post by Nash »

Nevander wrote: Well I sure did, which means I most likely will on this one too. :violin:
You seriously can't download a 4 KB file and confirm it yourself, and rather whine one a forum?
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faslrn
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Re: Tilt++ - Unified Camera Tilt Mod

Post by faslrn »

Nash wrote:
Nevander wrote: Well I sure did, which means I most likely will on this one too. :violin:
You seriously can't download a 4 KB file and confirm it yourself, and rather whine one a forum?
The jerkiness is not there when moving around, however if you are turning while going up/down a small bump, it jerks. Much better than the old version though!
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kadu522
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Re: Tilt++ - Unified Camera Tilt Mod

Post by kadu522 »

faslrn wrote:
Nevander wrote: Well I sure did, which means I most likely will on this one too. :violin:
The jerkiness is not there when moving around, however if you are turning while going up/down a small bump, it jerks. Much better than the old version though!
After paying more atention i did notice jerking in the same senario above but other than that is esencialy not noticiable.
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Nash
 
 
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Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Post by Nash »

Updated to be compatible with GZDoom 2.4 / g2.4pre-820-ge5a3d22 or later.
Major030
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Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Post by Major030 »

i love this mod but btw when you strafe and hold forward, the camera twitches a whole bunch. other than that, the mod is great!
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Armaetus
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Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Post by Armaetus »

Nice, I'll use this but use the original gz-tilt for the current version of GZDoom :)
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Tormentor667
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Re: Tilt++ - Unified Camera Tilt Mod [UPDATED]

Post by Tormentor667 »

Nash, you really should consider posting this (and the other things you have currently ZScriptified) to the Realm667 SFX Shoppe - it deserves more attention, it's awesome solid work, really!
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