Tilt++ - Unified Camera Tilt Mod v1.65 - small bug fix!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- NeuralStunner
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- Posts: 12325
- Joined: Tue Jul 21, 2009 12:04 pm
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Re: Tilt++ - Unified Camera Tilt Mod v1.5 - small update!
Oh, this is good.
- Lord Misfit
- Posts: 221
- Joined: Wed Dec 27, 2006 8:13 pm
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Re: Tilt++ - Unified Camera Tilt Mod v1.5 - small update!
Is there a possibility you can add sliders for the Death Tilt angle in a future version? I've already sort of done this on my end, mostly because I felt the tilt was too strong, but I made one for the main tilt and the random extra tilt/error as well on my end.
Re: Tilt++ - Unified Camera Tilt Mod v1.6 - additive update!
Update December 28th 2018:
v1.6
- Alters your view roll additively (not absolute), so in theory, it SHOULD play nice with other mods that alter roll additively too*.
- Added turn tilting. When you turn your view with your input device (mouse, joystick, keyboard, whatever), the view will tilt.
- Fixed the tooltip placement in the configuration menu.
- Updated ZScript directive to version 3.7.0.
* This is important. If any mod is setting the player view roll to some absolute value, then obviously that mod will win, all previous roll values will be lost and there is nothing I can do about that.
EDIT: Fixed a stupid bug that prevented the mod from starting. To the 1 person (yes, download counter was only 1 =P) who downloaded it... well, download it again.
v1.6
- Alters your view roll additively (not absolute), so in theory, it SHOULD play nice with other mods that alter roll additively too*.
- Added turn tilting. When you turn your view with your input device (mouse, joystick, keyboard, whatever), the view will tilt.
- Fixed the tooltip placement in the configuration menu.
- Updated ZScript directive to version 3.7.0.
* This is important. If any mod is setting the player view roll to some absolute value, then obviously that mod will win, all previous roll values will be lost and there is nothing I can do about that.
EDIT: Fixed a stupid bug that prevented the mod from starting. To the 1 person (yes, download counter was only 1 =P) who downloaded it... well, download it again.
Re: Tilt++ - Unified Camera Tilt Mod v1.65 - small bug fix!
Update July 10th 2019:
v1.65
- Version bump to GZDoom 4.1.3.
- Fixed a small bug that would sometimes set the view roll incorrectly under rare circumstances.
- Added Github repository
v1.65
- Version bump to GZDoom 4.1.3.
- Fixed a small bug that would sometimes set the view roll incorrectly under rare circumstances.
- Added Github repository
Re: Tilt++ - Unified Camera Tilt Mod v1.65 - small bug fix!
Thanks for the bug fix. Definitely a nice little mod so it's good that you are keeping on top of any minor glitches that might arise.