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Re: [Coding] Smooth fluids

PostPosted: Sat Feb 18, 2017 5:25 pm
by LossForWords
I think these water animations are very "fluid".

sorry.

Re: [Coding] Smooth fluids

PostPosted: Wed May 03, 2017 1:11 pm
by Slax
I'd like to make this compatible with BTSX. What do?
Replacing BTSX textures, maybe?


(WELL, I just read the BTSX posts. Man, I'm a dummy.)

Re: [Coding] Smooth fluids

PostPosted: Thu May 11, 2017 10:13 pm
by Armaetus
This base work really should be uploaded over at /idgames/

Re: [Coding] Smooth fluids

PostPosted: Tue May 16, 2017 4:28 am
by Rachael
I've never uploaded /idgames/ before - honestly never really needed to. So I have no idea what I would have to do, there, and I am not even sure it's worth the effort.

Re: [Coding] Smooth fluids

PostPosted: Tue May 16, 2017 6:34 am
by Gez
It's basically a manual implementation of what ZDoomGL did, isn't it?

Re: [Coding] Smooth fluids

PostPosted: Mon Sep 04, 2017 9:35 am
by 4thcharacter
GAA1992 wrote:Somehow this don't work for me :(

It starts flickering, like the animation doesn't finish, and starts over on a different position. Could it be my GZDoom?



Hi, I am having this similar problem as well when I tried it, on every versions that I have (which is the latest official build and the old but official build that was released along with the last ZDoom version, 1.9.1 I believe).

Re: [Coding] Smooth fluids

PostPosted: Tue Sep 05, 2017 6:20 pm
by drfrag
Same here, it's not smooth at all. I've used this to test and fix texture warp in ZDoom32 BTW (GL 1.9.1a). It's not smooth in GZDoom 2.4 either, i guess that's becouse my card doesn't support shaders and we're using software warping.

Re: [Coding] Smooth fluids

PostPosted: Tue Sep 05, 2017 10:34 pm
by Rachael
Yeah there is no way I can support this. This was never meant to be run on the legacy OpenGL path. :( Sorry.

What you can do is edit the ANIMDEFS for each texture and remove the WARP2 definitions. That will make the textures simply fade from one to the next, but I don't think it will look very good.

Re: [Coding] Smooth fluids

PostPosted: Thu Sep 14, 2017 2:42 pm
by Graf Zahl
drfrag wrote:i guess that's becouse my card doesn't support shaders and we're using software warping.


I guess that's a clear sign of the graphics hardware telling you "upgrade me, please!" :mrgreen:

Joking aside, it's inevitable that users of such old hardware will increasingly lose out on newly developed effects.

Re: [Coding] Smooth fluids

PostPosted: Thu Sep 14, 2017 5:44 pm
by drfrag
A radeon hd 4670 and win 8.1 are waiting on another computer (core2 duo) but i still need to move a lot of stuff.

Re: [Coding] Smooth fluids

PostPosted: Tue Jan 23, 2018 11:50 am
by m8f
Hi. This is smooth fluids mod for Back to Saturn X (E1 and E2). Mod contains no new graphics, only code.

BTSX fluids are now smooth, but I don't like their appearance, I just applied original smooth fluids concept to BTSX graphics. I could try to improve animations if I knew how to do it.