[Coding] Smooth fluids

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Re: [Coding] Smooth fluids

Postby LossForWords » Sat Feb 18, 2017 5:25 pm

I think these water animations are very "fluid".

sorry.
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Re: [Coding] Smooth fluids

Postby Slax » Wed May 03, 2017 1:11 pm

I'd like to make this compatible with BTSX. What do?
Replacing BTSX textures, maybe?


(WELL, I just read the BTSX posts. Man, I'm a dummy.)
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Re: [Coding] Smooth fluids

Postby Glaice » Thu May 11, 2017 10:13 pm

This base work really should be uploaded over at /idgames/
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Re: [Coding] Smooth fluids

Postby Rachael » Tue May 16, 2017 4:28 am

I've never uploaded /idgames/ before - honestly never really needed to. So I have no idea what I would have to do, there, and I am not even sure it's worth the effort.
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Re: [Coding] Smooth fluids

Postby Gez » Tue May 16, 2017 6:34 am

It's basically a manual implementation of what ZDoomGL did, isn't it?
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Re: [Coding] Smooth fluids

Postby 4thcharacter » Mon Sep 04, 2017 9:35 am

GAA1992 wrote:Somehow this don't work for me :(

It starts flickering, like the animation doesn't finish, and starts over on a different position. Could it be my GZDoom?



Hi, I am having this similar problem as well when I tried it, on every versions that I have (which is the latest official build and the old but official build that was released along with the last ZDoom version, 1.9.1 I believe).
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Re: [Coding] Smooth fluids

Postby drfrag » Tue Sep 05, 2017 6:20 pm

Same here, it's not smooth at all. I've used this to test and fix texture warp in ZDoom32 BTW (GL 1.9.1a). It's not smooth in GZDoom 2.4 either, i guess that's becouse my card doesn't support shaders and we're using software warping.
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Re: [Coding] Smooth fluids

Postby Rachael » Tue Sep 05, 2017 10:34 pm

Yeah there is no way I can support this. This was never meant to be run on the legacy OpenGL path. :( Sorry.

What you can do is edit the ANIMDEFS for each texture and remove the WARP2 definitions. That will make the textures simply fade from one to the next, but I don't think it will look very good.
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Re: [Coding] Smooth fluids

Postby Graf Zahl » Thu Sep 14, 2017 2:42 pm

drfrag wrote:i guess that's becouse my card doesn't support shaders and we're using software warping.


I guess that's a clear sign of the graphics hardware telling you "upgrade me, please!" :mrgreen:

Joking aside, it's inevitable that users of such old hardware will increasingly lose out on newly developed effects.
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Re: [Coding] Smooth fluids

Postby drfrag » Thu Sep 14, 2017 5:44 pm

A radeon hd 4670 and win 8.1 are waiting on another computer (core2 duo) but i still need to move a lot of stuff.
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Re: [Coding] Smooth fluids

Postby m8f » Tue Jan 23, 2018 11:50 am

Hi. This is smooth fluids mod for Back to Saturn X (E1 and E2). Mod contains no new graphics, only code.

BTSX fluids are now smooth, but I don't like their appearance, I just applied original smooth fluids concept to BTSX graphics. I could try to improve animations if I knew how to do it.
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