it's more that I work better with examples (and also with a page like
this one where I could easy find the function that I need by a simple ctrl+f ...
On my situation, I'm lost in alot of cases like:
-"ok there's a CheckSight function just like the acs one, but instead of passing a tid you need to give it an actor, so should I pass the tid in this case, an actor pointer or do I need some dark magic to get the tid's actor pointer?
-"hmm I can make some global vars in zscript, but can I use some global vars from acs into zscript? (maybe using some c style extern code_"
-"what logic types are supported? switches, do while, for, ..." ?
-Does goto exist, if not what should I use to replace it?
-Where do I put the doom ednum (the number that you use to Spawn stuff and not the name of the object) or it doesn't exist? ...
...
It would be nice to have
This wad updated, where all the decorate code is converted to zscript, and maybe some introducion of some new stuff that were added into zscript/zdoom