SpriteShadow (Duke3D Shadows) v1.9 (calling mod authors)

Post your example zscripts/ACS scripts/etc here.

Are you a mod author who has SpriteShadow merged into your mod?

Yes
10
71%
No
4
29%
 
Total votes : 14

Re: SpriteShadow (Duke3D Shadows) v1.9

Postby Nash » Mon Sep 21, 2020 1:06 pm

Caligari87 wrote:What's with the shadow "height" being different between those two shots?

8-)


I added an experimental user-configurable height setting because during testing I noticed that the shadows in Blood and Shadow Warrior are taller than Duke3D.

I probably will omit this feature as there is a line that needs to be drawn when it comes to [over]exposing user options.
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Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: SpriteShadow (Duke3D Shadows) v1.9

Postby Nash » Sat Oct 03, 2020 7:03 am

Are you a mod author who merges SpriteShadow.pk3 into your mod/TC/full game? Please answer the poll and (if possible) drop a link to your project. Thanks!
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Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: SpriteShadow (Duke3D Shadows) v1.9 (calling mod authors)

Postby vsonnier » Sun Oct 04, 2020 12:41 pm

Hi Nash, I answered YES to your poll: I helped tweaking the existing SpriteShadow to Brutal Doom Black Edition : https://www.moddb.com/mods/brutal-doom/ ... ck-edition
vsonnier
 
Joined: 11 Apr 2019
Github ID: vsonnier
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: SpriteShadow (Duke3D Shadows) v1.9 (calling mod authors)

Postby A_D_M_E_R_A_L » Sun Oct 04, 2020 8:59 pm

I answered "Yes" to the poll. I integrated SpriteShadows into my EVP mod: viewtopic.php?f=43&t=58191
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A_D_M_E_R_A_L
 
Joined: 16 Apr 2017
Discord: A_D_M_E_R_A_L#7602

Re: SpriteShadow (Duke3D Shadows) v1.9 (calling mod authors)

Postby luigiman0640 » Tue Oct 06, 2020 8:46 pm

I initially voted "No", but considering my Duke-based project, it'd be criminal not to try and integrate it into the project at some point, so I went ahead and changed it to "Yes". I'll link it when I get it up and running.
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