SpriteShadow (Duke3D Shadows) v1.9 (calling mod authors)

Post your example zscripts/ACS scripts/etc here.

Are you a mod author who has SpriteShadow merged into your mod?

Yes
17
65%
No
9
35%
 
Total votes : 26

Re: SpriteShadow (Duke3D Shadows) v1.9

Postby Nash » Mon Sep 21, 2020 1:06 pm

Caligari87 wrote:What's with the shadow "height" being different between those two shots?

8-)


I added an experimental user-configurable height setting because during testing I noticed that the shadows in Blood and Shadow Warrior are taller than Duke3D.

I probably will omit this feature as there is a line that needs to be drawn when it comes to [over]exposing user options.
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Re: SpriteShadow (Duke3D Shadows) v1.9

Postby Nash » Sat Oct 03, 2020 7:03 am

Are you a mod author who merges SpriteShadow.pk3 into your mod/TC/full game? Please answer the poll and (if possible) drop a link to your project. Thanks!
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Re: SpriteShadow (Duke3D Shadows) v1.9 (calling mod authors)

Postby vsonnier » Sun Oct 04, 2020 12:41 pm

Hi Nash, I answered YES to your poll: I helped tweaking the existing SpriteShadow to Brutal Doom Black Edition : https://www.moddb.com/mods/brutal-doom/ ... ck-edition
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Re: SpriteShadow (Duke3D Shadows) v1.9 (calling mod authors)

Postby A_D_M_E_R_A_L » Sun Oct 04, 2020 8:59 pm

I answered "Yes" to the poll. I integrated SpriteShadows into my EVP mod: viewtopic.php?f=43&t=58191
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Re: SpriteShadow (Duke3D Shadows) v1.9 (calling mod authors)

Postby luigiman0640 » Tue Oct 06, 2020 8:46 pm

I initially voted "No", but considering my Duke-based project, it'd be criminal not to try and integrate it into the project at some point, so I went ahead and changed it to "Yes". I'll link it when I get it up and running.
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Re: SpriteShadow (Duke3D Shadows) v1.9 (calling mod authors)

Postby DoomwithaView » Thu Nov 12, 2020 9:10 am

Hi Nash, I've recently added Sprite shadow to my mod here.

https://forum.zdoom.org/viewtopic.php?f=19&t=68686

There's a few enemies that crawl on the ceiling and at the moment the shadows are cast on the ground. For me I don't see it as an issue, I quite like that it gives a clue that something up there on the ceiling (about to attack you). As long as there's lights on the ceiling it's realistic anyway :)
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Re: SpriteShadow (Duke3D Shadows) v1.9 (calling mod authors)

Postby TheVanessii » Mon Feb 22, 2021 5:53 pm

great mod!
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Re: SpriteShadow (Duke3D Shadows) v1.9 (calling mod authors)

Postby zrrion the insect » Tue Feb 23, 2021 1:28 pm

it looks like shadows don't move with the caster if they are on elevators, adding the flag +MOVEWITHSECTOR appears to fix that
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Re: SpriteShadow (Duke3D Shadows) v1.9 (calling mod authors)

Postby Nash » Tue Feb 23, 2021 1:50 pm

I appreciate the reports but as I've said before, this mod will be redundant. I already have a working implementation of the engine version and it works much better than the mod version..
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Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: SpriteShadow (Duke3D Shadows) v1.9 (calling mod authors)

Postby Adamast0r » Thu Apr 01, 2021 12:41 pm

Great mod.
Would you consider extending shadows to the spheres as well? As DOOM Retro does, for example.
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