[code] [2.8.1] item grabber

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[code] [2.8.1] item grabber

Postby ijon » Tue May 10, 2016 12:28 pm

this is a candy corn that picks things up from far away

it's meant for grabbing monster drops from ledges but there's nothing stopping you from using it to break maps

it should run with just about anything since there's no actor replacements, it doesn't mess with TIDs too much, and it's like 14kb

Spoiler: these are two webms converted into youtube videos

this is a download link

credit me if you want if you use it, I don't give a shit
ijon
 
Joined: 17 Mar 2016

Re: [code] [2.8.1] item grabber

Postby Nash » Tue May 10, 2016 1:28 pm

Instantly warping the player to the pointed location and then back to his original position? That's clever. :D
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Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: [code] [2.8.1] item grabber

Postby ijon » Tue May 10, 2016 1:34 pm

no, it just teleports the item to you and pushes you an unnoticeable amount (as in when standing still, you don't actually move at all) so you actually pick up the thing
ijon
 
Joined: 17 Mar 2016

Re: [code] [2.8.1] item grabber

Postby jazzmaster9 » Wed May 11, 2016 12:24 am

It only seems to work at random times. I can see the item fog and the flame, but the item just stays put.
I've tried setting the range to a larger value, but most of the time, it does nothing.

Am I doing anything wrong?


Never mind I see what I got it to work :P
This is a pretty neat Idea. I can already think of ways to implement this on my mod.
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jazzmaster9
you guys should definitely play Abysm 2
 
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Re: [code] [2.8.1] item grabber

Postby ijon » Wed May 11, 2016 12:45 am

jazzmaster9 wrote:It only seems to work at random times. I can see the item fog and the flame, but the item just stays put.


okay what was going on here

I'm using Warp with WARPF_NOCHECKPOSITION, and if even that isn't moving the item 100% of the time, then I don't know what to tell you besides "zdoom is utter shit"
ijon
 
Joined: 17 Mar 2016


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