- The projectile does no damage and will not cause a pain state.
- The projectile is faster, and disappears shortly after being fired.
- This will only work on enemies and level geometry. Friendlies and other shootable objects aren't affected.
- The speed at which it reels you or your target in is a lot lower than Strife's, and is based on the distance from your target. This can be modified in the script.
- Your target's mass is not considered when calculating the velocity. This can easily be added, but I decided against it to give newbies a chance to figure it out.
Here is the link: Download
A recent version of ZDoom is required. This will not work with Skulltag or Zandronum.