[Code] Chasecam

Post your example zscripts/ACS scripts/etc here.

Re: [Code] Angle-Independent Third Person

Postby jazzmaster9 » Wed Oct 22, 2014 7:21 am

The Zombie Killer wrote:
jazzmaster9 wrote:There seems to be a glitch with the camera, it's making decals on the wall.

Someone didn't read the thread before posting :p


:P you're correct hehe
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Re: [Code] Angle-Independent Third Person

Postby HorrorMovieGuy » Sun Oct 26, 2014 1:44 am

This is really nice.
If I may make a suggestion, would it be possible to make some sort of "GTA-like movement" code for it? As in, have the player face the direction he's moving towards instead of straffing or backpedaling. Unless he's firing, in which case it would behave according to your chase_rotateplr setting.
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Re: [Code] Angle-Independent Third Person

Postby WARCHILD_89 » Fri May 01, 2015 10:45 am

AWESOME !

Works all for me ! Good job and also thanks again for your flashlight you coded !
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Re: [Code] Angle-Independent Third Person

Postby Big C » Fri May 01, 2015 5:00 pm

Whoaaaa, this is rad.

Is there any way to adjust the position of the camera as well as the angle? (Think Resident Evil 4/Dead Space/Gears of War-style shoulder cam instead of directly behind the back camera.)
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Re: [Code] Angle-Independent Third Person

Postby The Zombie Killer » Fri May 01, 2015 7:52 pm

Just a note, this resource has been moved to this thread.
As for "over-the-shoulder" third person, it's something I want to implement, I just haven't done it yet.
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Re: [Code] Angle-Independent Third Person

Postby WARCHILD_89 » Mon May 04, 2015 3:23 am

The Zombie Killer wrote:Just a note, this resource has been moved to this thread.
As for "over-the-shoulder" third person, it's something I want to implement, I just haven't done it yet.




Would be very cool
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Re: [Code] Chasecam

Postby The Zombie Killer » Tue May 31, 2016 2:45 am

Updated.
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Re: [Code] Chasecam

Postby Kagur » Tue May 31, 2016 5:35 pm

Is there a way to invert the controls when we are viewing all frames from the front while using free camera view (the view in which The camera will rotate, but the player won't)? It becomes disorientating to have the same keys apply when facing the camera from the entire frontal 180 degrees of the player.
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Re: [Code] Chasecam

Postby The Zombie Killer » Wed Jun 01, 2016 1:18 am

I'm not entirely sure what you mean by that, but you may like the second camera type in this build: viewtopic.php?f=3&t=52321#p914355
use chase_type 2
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Re: [Code] Chasecam

Postby Minuk » Thu Dec 01, 2016 6:00 am

What a amazing works!

I'm really really grateful to you. :wub:
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Re: [Code] Chasecam

Postby D00MWolf » Sat Mar 11, 2017 6:10 pm

The chasecam itself works great, but I can't get it to activate using acs_namedexecutealways.

The script activates, but doesn't have any visible effect.
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