[Code] Chasecam

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jazzmaster9
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Re: [Code] Angle-Independent Third Person

Post by jazzmaster9 »

The Zombie Killer wrote:
jazzmaster9 wrote:There seems to be a glitch with the camera, it's making decals on the wall.
Someone didn't read the thread before posting :p
:P you're correct hehe
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HorrorMovieRei
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Re: [Code] Angle-Independent Third Person

Post by HorrorMovieRei »

This is really nice.
If I may make a suggestion, would it be possible to make some sort of "GTA-like movement" code for it? As in, have the player face the direction he's moving towards instead of straffing or backpedaling. Unless he's firing, in which case it would behave according to your chase_rotateplr setting.
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WARCHILD_89
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Re: [Code] Angle-Independent Third Person

Post by WARCHILD_89 »

AWESOME !

Works all for me ! Good job and also thanks again for your flashlight you coded !
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Big C
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Re: [Code] Angle-Independent Third Person

Post by Big C »

Whoaaaa, this is rad.

Is there any way to adjust the position of the camera as well as the angle? (Think Resident Evil 4/Dead Space/Gears of War-style shoulder cam instead of directly behind the back camera.)
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The Zombie Killer
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Re: [Code] Angle-Independent Third Person

Post by The Zombie Killer »

Just a note, this resource has been moved to this thread.
As for "over-the-shoulder" third person, it's something I want to implement, I just haven't done it yet.
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WARCHILD_89
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Re: [Code] Angle-Independent Third Person

Post by WARCHILD_89 »

The Zombie Killer wrote:Just a note, this resource has been moved to this thread.
As for "over-the-shoulder" third person, it's something I want to implement, I just haven't done it yet.


Would be very cool
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The Zombie Killer
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Re: [Code] Chasecam

Post by The Zombie Killer »

Updated.
Kagur
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Re: [Code] Chasecam

Post by Kagur »

Is there a way to invert the controls when we are viewing all frames from the front while using free camera view (the view in which The camera will rotate, but the player won't)? It becomes disorientating to have the same keys apply when facing the camera from the entire frontal 180 degrees of the player.
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The Zombie Killer
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Re: [Code] Chasecam

Post by The Zombie Killer »

I'm not entirely sure what you mean by that, but you may like the second camera type in this build: http://forum.zdoom.org/viewtopic.php?f= ... 21#p914355
use chase_type 2
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Minuk
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Re: [Code] Chasecam

Post by Minuk »

What a amazing works!

I'm really really grateful to you. :wub:
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D00MWolf
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Re: [Code] Chasecam

Post by D00MWolf »

The chasecam itself works great, but I can't get it to activate using acs_namedexecutealways.

The script activates, but doesn't have any visible effect.
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