[Code] Visual Novel Engines

Post your example zscripts/ACS scripts/etc here.

[Code] Visual Novel Engines

Postby Ral22 » Sun Nov 24, 2013 2:51 pm

In the following wall of text, I will be dissecting my two Visual Novel engines (Dangan Ronpa and Desire Driven) so that you may use or adapt the scripts to fit a potential project of your own.

For those more savvy in coding, you may find that this tutorial feels like baby steps, or some portions of script are barbarically simplified or could be used more efficiently. This is the format of scripts that I felt most comfortable with and, to me, felt the most versatile.

As of right now, there is no example demo for Dangan Ronpa ready. However, the demo for DesireDriven can be found in the Projects thread.

DANGAN RONPA SCRIPT BREAKDOWN
Spoiler:


DESIREDRIVEN SCRIPT BREAKDOWN
Spoiler:


CVAR INFORMATION:
Spoiler:
Last edited by Ral22 on Mon Nov 25, 2013 3:14 pm, edited 1 time in total.
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Re: [Code] Visual Novel Engines

Postby ThomsonI » Sun Nov 24, 2013 5:18 pm

Two things:

1)
Image

2) Dude! I have no plans to make a dating sim of any sort, but I may end up borrowing some coding here (with credit, of course) for the dialogue bits of my current and future projects (certainly more interesting than Strife's dialogue). Awesome work!
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Re: [Code] Visual Novel Engines

Postby Ral22 » Sun Nov 24, 2013 5:22 pm

@Thomson1: I hope I managed to explain it all well enough. It felt like a massive amount of information, so I wouldn't be surprised if there was some confusion. I tried to explain it in a graceful way. And feel free to use as much as you want in anyway you see fit.
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Re: [Code] Visual Novel Engines

Postby TerminusEst13 » Sun Nov 24, 2013 7:29 pm

Oh my god yes please. Yes yes yes please.
I am thoroughly eager to use, abuse, and tweak this after I figure out how to modify it.

Thank you very, very much for this, this is going to be incredible.
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Re: [Code] Visual Novel Engines

Postby NachtIntellect » Sun Nov 24, 2013 7:55 pm

Oh wow, tbh I've never played any visual novels mainly cause I couldn't find a good one that was translated in English, this might be interesting to use and probably make a project out of it when I am free of the other project I have been working on, most probably see what other dating Sims are like so I can come up with ideas for it.
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Re: [Code] Visual Novel Engines

Postby Sinael » Sun Nov 24, 2013 10:22 pm

@Whiteace
Try Tsukihime. It was translated by enthusiasts at http://mirrormoon.org and is generally recognised as one of the best VN with complex plot, 2 main storylines and many endings.
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Re: [Code] Visual Novel Engines

Postby Captain J » Mon Nov 25, 2013 2:34 am

i book marked it from your replies. amazingly good job!
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Re: [Code] Visual Novel Engines

Postby jazzmaster9 » Mon Nov 25, 2013 3:18 am

So much yes! :D
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Re: [Code] Visual Novel Engines

Postby Xaser » Mon Nov 25, 2013 3:27 am

Random semi-tangent feedback, but you're best off placing your code in [code] tags rather than [quote], as the latter breaks indentation and makes it really difficult to read.
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Re: [Code] Visual Novel Engines

Postby Freya Mánibrandr » Mon Nov 25, 2013 6:09 am

TerminusEst13 wrote:Oh my god yes please. Yes yes yes please.
I am thoroughly eager to use, abuse, and tweak this after I figure out how to modify it.

Thank you very, very much for this, this is going to be incredible.


Hatoful Boyfriend : Samsara Edition? :P
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Re: [Code] Visual Novel Engines

Postby Nash » Mon Nov 25, 2013 10:50 am

Hey just a quick heads up that it seems a lot of your code isn't actually shown in code format (and also lose their identation)... perhaps you meant to use the code tag instead of quote?

(Also, use code=php to add cool syntax highlighting! Makes stuff easier to read on these forums)

Code: Select allExpand view

Script 
"I Am A Script"
{
    #define lol 1337
    
    int heh 
666;
    
    Delay
(35);
    Thing_Destroy(0);
    
    while
(1)
    {
        // do all kinds of awesome stuff
    }
}
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Re: [Code] Visual Novel Engines

Postby Ral22 » Mon Nov 25, 2013 3:14 pm

Added Rainbow color-coding (Also known and [code=php]) and removed that mickey-mouse formatting I stupidly applied prior.
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