Page 4 of 4

Re: Less Slippery Doom Movement (May 2018 ZScript rewrite)

PostPosted: Wed Sep 19, 2018 1:50 pm
by Enjay
Sorry for the bumpage but I was just playing around with this on a map that uses low-friction and I found that it has an interesting side effect. Icy areas that were meant to be very slippery actually became less slippery than regular floors.

I've attached a map for easy comparison. Load the attached into GZDoom without nashmove and see how slippery the central area with the SHAWN2 floor is then try again with nashmove loaded.


I also tested it with "sludgy" friction floors and it seemed to make things a bit more sludgy. It certainly didn't make them any less so anyway.

Re: Less Slippery Doom Movement (May 2018 ZScript rewrite)

PostPosted: Wed Oct 10, 2018 1:18 pm
by ramon.dexter
Enjay wrote:Sorry for the bumpage but I was just playing around with this on a map that uses low-friction and I found that it has an interesting side effect. Icy areas that were meant to be very slippery actually became less slippery than regular floors.

I've attached a map for easy comparison. Load the attached into GZDoom without nashmove and see how slippery the central area with the SHAWN2 floor is then try again with nashmove loaded.


I also tested it with "sludgy" friction floors and it seemed to make things a bit more sludgy. It certainly didn't make them any less so anyway.


Yup, the same happens in Hexen map seven portals - the icy parts are less slippery than normal surface with this mod.