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Re: [CODE] Less Slippery Doom Movement

PostPosted: Tue Mar 19, 2013 4:10 pm
by Enjay
Nash wrote:(Mind you, in games like Morrowind and Oblivion, the player stops even more abruptly, despite moving so fast. :O And such was also the case with Wolf3D, if I recall)

My very first reaction when trying this was that it felt quite Wolfentein-like.

Nash wrote:Regarding the other comments about how it doesn't feel like Doom: that is to be expected... with such a huge change in the movement dynamics, of course it's not going to feel like Doom anymore. :P

Anyway, that's kind of the point - and also why I made this (so that I don't feel like I'm playing Doom anymore) so... mission accomplished, I guess. XD I'm sharing the code here because I'm sure it will be of interest to TC authors who are making mods that aren't related to Doom... plus, I recall a few people have requested a tutorial so this was long overdue anyway...


Understood. My observations weren't complaints. It's obvious that this is meant to not feel like Doom. But it is funny how many times I walk into the wall instead of going around a corner with this loaded. :lol:

Re: [CODE] Less Slippery Doom Movement (jumping bug fixed)

PostPosted: Tue Mar 19, 2013 6:58 pm
by SamVision
Been playing a lot of Serious Sam lately and this feels completely normal to me.

Re: [CODE] Less Slippery Doom Movement (jumping bug fixed)

PostPosted: Thu Mar 21, 2013 7:08 pm
by amv2k9
This would've been heavenly for Void back in the day. Fiddly jumps with very little room for error.

Re: [CODE] Less Slippery Doom Movement (jumping bug fixed)

PostPosted: Mon May 20, 2013 11:16 pm
by Nash
To do: when DRDTeam is back, add the missing library definition to the top of the ACS script.

In the mean time, if you find that my code is doing weird stuff when you jump in your mod, add this to the top of nashmove.acs and recompile the library:

Code: Select allExpand view
#Library "nashmove"

Re: [CODE] Less Slippery Doom Movement (jumping bug fixed)

PostPosted: Tue May 21, 2013 4:06 am
by Uboa
Nash wrote:To do: when DRDTeam is back, add the missing library definition to the top of the ACS script.

In the mean time, if you find that my code is doing weird stuff when you jump in your mod, add this to the top of nashmove.acs and recompile the library:

Code: Select allExpand view
#Library "nashmove"
 

Can't you just upload it somewhere else? I'd really like to try this.

Re: [CODE] Less Slippery Doom Movement (jumping bug fixed)

PostPosted: Wed May 22, 2013 12:23 pm
by TiberiumSoul
Uboa wrote:Can't you just upload it somewhere else? I'd really like to try this.


this^

Re: [CODE] Less Slippery Doom Movement (jumping bug fixed)

PostPosted: Wed Jul 10, 2013 6:36 am
by Nash
Yo if anyone has the original package in the mean time, feel free to upload it. I don't have the original files like in the OP (it was a demo I hastily put together on my Desktop and I tend to delete stuff on my Desktop a lot).

Re: [CODE] Less Slippery Doom Movement (jumping bug fixed)

PostPosted: Sat Jul 13, 2013 10:07 am
by Tormentor667
I'd be happy to have the new link as well

Re: [CODE] Less Slippery Doom Movement (jumping bug fixed)

PostPosted: Sat Jul 13, 2013 10:29 am
by Tristan885
I remember I had downloaded this but it's the initial release, not the one with jumping bug fixed :/ Uploaded it in case anyway: here

Re: [CODE] Less Slippery Doom Movement (jumping bug fixed)

PostPosted: Sat Jul 13, 2013 2:28 pm
by Nash
Actually, that version is the fixed version. Thanks Tristan885!

Re: [CODE] Less Slippery Doom Movement (jumping bug fixed)

PostPosted: Sat Jul 13, 2013 3:03 pm
by Tristan885
Nash wrote:Actually, that version is the fixed version. Thanks Tristan885!

Oh well, I shouldn't have took care of the date on the file hehe, glad that solve the problem :P

Re: [CODE] Less Slippery Doom Movement (jumping bug fixed)

PostPosted: Mon Aug 05, 2013 6:29 am
by The Zombie Killer
I decided to do a variation of this, it simply stops your movement if the movement keys aren't pressed, and dear god it feels even worse than the original version.
I recommend that you turn of movebob so that you don't feel sick whenever you stop moving. :puke:

tzkmove.pk3

-TZK

Re: [CODE] Less Slippery Doom Movement (jumping bug fixed)

PostPosted: Mon Aug 05, 2013 4:38 pm
by TheDoomGuy
This mod feels nice coupled with the footstep sounds mod. :)

Re: [CODE] Less Slippery Doom Movement (jumping bug fixed)

PostPosted: Mon Nov 18, 2013 4:32 pm
by Rowsol
I just posted a thread about how the movement feels sluggish after upgrading my video card and then I remembered seeing this. Nashmove.pk3 makes the game feel great again, thanks for this. I also tried TZK's but I don't like it as much. The weapon bob is more noticable and doomguy still has to accelerate to full speed unlike with Nashmove.

Re: [CODE] Less Slippery Doom Movement (Dec 2013 update)

PostPosted: Sun Dec 08, 2013 12:06 pm
by Nash
Tiny update in OP.