It was re-written in C, and compiled to ACS bytecode using GDCC. You can see the source code on the GitHub page, and you can find GDCC's forum thread here: http://forum.zdoom.org/viewtopic.php?f=19&t=32078Caligari_87 wrote:Why was it rewritten in C, and how? I thought ZDoom only supported ACS. Are you writing in C and then compiling the library to the appropriate bytecode or something?
Forgive me, I'm unsure how this works and curious about the rationale.
I chose to re-write it in C because it's easier to manage, and lets me create much cleaner code than I can in ACS. Plus I get to use pointers, structs and the like.