by DoomRater » Tue Apr 01, 2014 9:28 am
That is... an interesting way to run code. People using inventory items to hide subroutines isn't something I had thought of, plus the function base is awesome.
Has anyone thought to put all of these inherited classes in a dependency WAD file that everyone could use to increase inter-mod compatibility? It would help with duplicate actor definitions when everyone is using the same base for inheritance. Then again, it seems to me that there are a lot of people who are familiar with editing mods to get them to work properly, and the only time this comes into play is when someone refuses to allow others to alter the mod for any reason.