[Code] Wall and Floor Brightmaps
Posted: Wed Jul 22, 2009 4:45 am
I posted about these over at the GZdoom forum, but it makes sense to post them here too. Inspired by something that Logan showed me, I decided to learn a bit more about brightmaps and, as a result, I extracted all the textures from Doom and Doom2 that I thought might look reasonable with brightmaps and made brightmaps for them. Some of this was a judgement call on my behalf - eg, I decided that nukage should be bright but that blood shouldn't.
Now, these were done fairly quickly, so there is definitely room for improvement, and they can also cause effects that might be undesired - for example, a light texture in a flashing sector will always remain bright even if the sector has gone dark. However, they are a bit of fun to play around with so feel free to download them and do with them whatever you wish.
There are enough differences between Doom and Doom2 to justify 2 different brightmaps packs so here they are:
Doom
http://www.zen64060.zen.co.uk/examples/d1brightmaps.zip (215 kb)
Doom2
http://www.zen64060.zen.co.uk/examples/d2brightmaps.zip (246 kb)
Each zip contains a pk3 which is the brightmaps and, if you want to quickly check them out, there is also a WAD in each zip which is nothing more than a very simple level with all the affected textures/flats for that game.
They require GZdoom and for brightmaps to be enabled in the shaders menu.
Screenshots:
Now, these were done fairly quickly, so there is definitely room for improvement, and they can also cause effects that might be undesired - for example, a light texture in a flashing sector will always remain bright even if the sector has gone dark. However, they are a bit of fun to play around with so feel free to download them and do with them whatever you wish.
There are enough differences between Doom and Doom2 to justify 2 different brightmaps packs so here they are:
Doom
http://www.zen64060.zen.co.uk/examples/d1brightmaps.zip (215 kb)
Doom2
http://www.zen64060.zen.co.uk/examples/d2brightmaps.zip (246 kb)
Each zip contains a pk3 which is the brightmaps and, if you want to quickly check them out, there is also a WAD in each zip which is nothing more than a very simple level with all the affected textures/flats for that game.
They require GZdoom and for brightmaps to be enabled in the shaders menu.
Screenshots:
Spoiler: