This is something that has been broken for quite some time now. I'm not exactly sure since when, but I would have to guess it was around the release of GZDoom 4.5.0.
Reverbing works the wrong way around. In all of the Reverbing Presets that I have tested, distant sound effects sound clear as day while nearby sound effects have a strong echo going on. I don't believe this is intended behavior in most of the presets.
In the example provided the 'Sewer Pipe (21, 0)' reverb preset is used with a pinky on the other side of the room playing a 'Woof' sound effect. After spawning, this sound effect plays clearly (in the context of a sewer pipe, this would be the case if the subject was close). As you move closer towards the pinky, the playback of the 'Woof' sound effect becomes more and more reverbed and echo-y, as if it becomes more distant.
Intended behavior would be to have this play the other way around. It should have an echo when far away, and become more clear as you move closer.
EDIT: for clarification, I am reporting this on someone else's behalf. I've quoted the text to clearly convey this.