Post bugs that have to do with sound and/or in-game music here.
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by Jakie » Sat Oct 16, 2021 8:20 pm
Hi there!
It seems like the Bloodbath announcer doesn't play its audio lines in GZDoom. It worked in the original ZDoom but not here.
Here's a quick video demonstrating it.
https://youtu.be/97FWK9rG4SUIf you're wondering, the sounds.rff is in the same [Global.Autoload] spot in each port, the sounds just don't play at all in GZDoom.
Thanks in advance!

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Jakie
- did someone say software rendering?
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- Joined: 15 Oct 2020
- Discord: Jakie#9900
- Github ID: https://github.com/SnakieJakie
- Operating System: Windows 10/8.1/8/201x 64-bit
- OS Test Version: No (Using Stable Public Version)
- Graphics Processor: ATI/AMD (Modern GZDoom)
by Graf Zahl » Sun Oct 17, 2021 12:18 am
You may be the first person ever to use this feature. It simply went untested for many, many years.
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Graf Zahl
- Lead GZDoom+Raze Developer

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- Joined: 19 Jul 2003
- Location: Germany
by Enjay » Sun Oct 17, 2021 1:34 am
I use it - but with a bunch of custom sounds in a pk3, not sounds.rff. it was definitely working last week like that.
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Enjay
- Everyone is a moon, and has a dark side which he never shows to anybody. Twain
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- Joined: 15 Jul 2003
- Location: Scotland
by Jakie » Sun Oct 17, 2021 9:42 am
Graf Zahl wrote:You may be the first person ever to use this feature. It simply went untested for many, many years.
Hehe, yeah it's a pretty minor feature but I liked it and it's unfortunately that it's now broken.
-

Jakie
- did someone say software rendering?
-
- Joined: 15 Oct 2020
- Discord: Jakie#9900
- Github ID: https://github.com/SnakieJakie
- Operating System: Windows 10/8.1/8/201x 64-bit
- OS Test Version: No (Using Stable Public Version)
- Graphics Processor: ATI/AMD (Modern GZDoom)
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