Description:
When playing with custom oggs, occasionally they'll "skip" like an old CD-player. It's consistently around the same length every time, but this length varies from session to session. Before importing these oggs and after exporting them with slade, they sound fine, but in-game the skipping occurs. This doesn't happen to every ogg. As far as I can tell, this is only happening with OGGs larger than 4 MB.
Priority: Eh? Not high, but there could be something more insidious causing it?
Steps to Reproduce:
1. Open GZDoom with a resource that has custom OGGs larger than 4 MB.
2. Play as normal, but stay in a level long enough to let the music finish at least once.