4.4.2 Looping Ambient sounds stops playing
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4.4.2 Looping Ambient sounds stops playing
Looping ambient sounds stops playing when revisiting a map in a hub
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- hubtest.wad
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- Ghostrider231
- Posts: 57
- Joined: Fri Aug 15, 2014 1:04 pm
- Graphics Processor: nVidia (Modern GZDoom)
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Re: 4.4.2 Looping Ambient sounds stops playing
Can confirm I am getting this issue as well during play testing on my project.
Tried Save/Loading and it did not fix the issue.
Reactivating the ambient sound things via acs fixes the issue temporary. (You'll need to have this in your RETURN script, otherwise the bug comes back)
A workaround like that wasn't necessary back in 4.1.3.
Tried Save/Loading and it did not fix the issue.
Reactivating the ambient sound things via acs fixes the issue temporary. (You'll need to have this in your RETURN script, otherwise the bug comes back)
A workaround like that wasn't necessary back in 4.1.3.