4.4.2 Looping Ambient sounds stops playing

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Lars
Posts: 47
Joined: Fri Dec 17, 2004 12:46 pm
Location: Denmark

4.4.2 Looping Ambient sounds stops playing

Post by Lars »

Looping ambient sounds stops playing when revisiting a map in a hub
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Ghostrider231
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Joined: Fri Aug 15, 2014 1:04 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Here

Re: 4.4.2 Looping Ambient sounds stops playing

Post by Ghostrider231 »

Can confirm I am getting this issue as well during play testing on my project.

Tried Save/Loading and it did not fix the issue.
Reactivating the ambient sound things via acs fixes the issue temporary. (You'll need to have this in your RETURN script, otherwise the bug comes back)
A workaround like that wasn't necessary back in 4.1.3.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Location: Germany

Re: 4.4.2 Looping Ambient sounds stops playing

Post by Graf Zahl »

fixed
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