Is HRTF Working in 4.3.3?

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Is HRTF Working in 4.3.3?

Postby Barry Burton » Sat May 02, 2020 11:41 am

Last night I was plaiyng GZD 4.3.3 through headphones. It seemed I was only hearing normal, standard stereo so I switched HRTF from Auto to On but it didn't seen to change anything.

I don't know if it's just a glitch in the matrix or just me (most likely) but I thought I'd ask. I remember using 'phones regularly last year and I found hthe HRTF implementation quite effective.

EDIT: Using built-in OpenAL found in GZD, Fluidsynth for music and GZD 4.3.3 on Windows 10 Pro
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Re: Is HRTF Working in 4.3.3?

Postby Chris » Sun May 03, 2020 1:22 am

Run "snd_status" in the console, and show what it says. I probably should add the HRTF status to that, or provide some other way to show what's currently in use (separate from what the option is set to). But what is there may help shed light on what's going on.
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Re: Is HRTF Working in 4.3.3?

Postby Barry Burton » Sun May 03, 2020 8:01 am

Coolio. I won't have the chance 'til tonight but I'll report back.
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Re: Is HRTF Working in 4.3.3?

Postby Barry Burton » Tue May 05, 2020 12:41 pm

Apologies for the delayed response. I finally have time to load up the game. I did as asked and I've uploaded a screenshot. I hope this is what you were looking for. I have no idea what any of it means!
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Screenshot_Doom_20200505_193637.png
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