SPC Music No Longer Loops Properly

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SPC Music No Longer Loops Properly

Postby Simon Lightwill » Mon Nov 19, 2018 4:16 pm

This may impact other emulated musics, but this is confirmed to be affecting SPC's. Instead of playing endlessly, SPC tracks will start again from the beginning. The linked piece of music helps make this obvious: http://edthebat.com/doom/spctest.pk3

The brief musical sting should only play at the beginning, and then the song should run continuously, but now it starts again from the sting after about 20 seconds.

I can't confirm when this began, but I know GZDoom's version of GME was modified in the past few weeks, so I have suspicions about that. It is confirmed to be happening as late as Nov 19's devbuild: g3.7pre-266-g426ee2b78 (64-bit)
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Broken SPC music looping

Postby drfrag » Tue Dec 18, 2018 10:04 am

Since ""Update GME up to 0.6.2 version". Tested with DOOM SNES Jukebox - Ultra pack!: viewtopic.php?f=46&t=49073

Original report: viewtopic.php?f=231&t=62157&start=15#p1084022
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Re: Broken SPC music looping

Postby Rachael » Tue Dec 18, 2018 11:19 am

viewtopic.php?f=104&t=62613

This is a duplicate, however it provides additional information. Graf, would you be opposed to me merging these two topics because I think they both independently provide additional info into the bug that the other doesn't (the other one for example has a plain example), rather than closing one off?
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Re: Broken SPC music looping

Postby Graf Zahl » Tue Dec 18, 2018 11:25 am

If it's the same bug they should be merged.
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Re: SPC Music No Longer Loops Properly

Postby Rachael » Tue Dec 18, 2018 11:42 am

Yeah, they are. Done.
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Re: SPC Music No Longer Loops Properly

Postby drfrag » Tue Dec 18, 2018 12:20 pm

Good. Wohlstand did the update so i think he's the man for the job.
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