Plus elevator start sound hasn't crossfade with "middle" loop sound
detailed demo and proofs: https://youtu.be/the4xpeYk7U
SNDSEQ bug happening when sequence starts first time
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- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: SNDSEQ bug happening when sequence starts first time
We cannot debug a video. I have absolutely no idea what you are trying to tell.
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Re: SNDSEQ bug happening when sequence starts first time
Here you go: https://drive.google.com/open?id=1bAUxt ... dlwbwwcRX0
Put in the console "map test01" to launch testing map. After this, open two first doors left and right of you. First action executing with SNDSEQ breaks sounds before "stopsound" line. But when you will try open door again it becomes OK.
In the end of room open hellish door and test elevators. Some of them has broken sounds, which hasn't crossfade with "middle" loop sound.
p.s.: this archive is private, I am waiting for your reply.
p.p.s: and plz sorry for my terrible English, I didn't use the translators while typing this reply, because I am really have no time now.
Put in the console "map test01" to launch testing map. After this, open two first doors left and right of you. First action executing with SNDSEQ breaks sounds before "stopsound" line. But when you will try open door again it becomes OK.
In the end of room open hellish door and test elevators. Some of them has broken sounds, which hasn't crossfade with "middle" loop sound.
p.s.: this archive is private, I am waiting for your reply.
p.p.s: and plz sorry for my terrible English, I didn't use the translators while typing this reply, because I am really have no time now.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49071
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: SNDSEQ bug happening when sequence starts first time
I just downloaded it, in case you want to delete it quickly.
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Re: SNDSEQ bug happening when sequence starts first time
I deleted access to the file, thanks for you let me know. And may you test Door with DoorHell2 Sequence? I really can't understand why it's not working. This seq don't wanna play open sound :c
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49071
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: SNDSEQ bug happening when sequence starts first time
I'm sorry but I cannot hear anything wrong when I try to open those doors. What versoion of GZDoom are you using?
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Re: SNDSEQ bug happening when sequence starts first time
Last GZDoom (g3.6.0). Please, look my video again from the first post here. I demonsrated sound breaking after first playing of sequence. Activate trigger first time and wait end of the sequence.
The video also indicates an obvious bug with SNDSEQ when using the Platform (timecode — 1:02). overlaying the start sound with the middle is broken. In the example for you, try to test the elevators. The first two on the left exactly have incorrect sequence playing.
The video also indicates an obvious bug with SNDSEQ when using the Platform (timecode — 1:02). overlaying the start sound with the middle is broken. In the example for you, try to test the elevators. The first two on the left exactly have incorrect sequence playing.