Moderator: GZDoom Developers
drivers=wave
[wave]
file=output.wav
Graf Zahl wrote:That doesn't mean much. There's two kinds of channels: The physical ones in the sound backend and the actor channels. If you play two sounds on the same actor channel they will cut off each other.
A_D_M_E_R_A_L wrote:Well here I am discovering a similar issue between 4.7.1 and recently dropped 4.8.0. Only in my case it's the volume of some sounds being louder than normal. Swapped the DLL files from 4.7.1 and no volume issues. The culprit is the OpenAL DLL file.
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