I have noticed that the end result of firing a rapid fire weapon as far as the overall blended sound effect goes, it sounds like there is a cutoff or repeat of some kind happening between some versions of GZDoom, namely the ones I use (2.2.0 and 3.2.5). What I mean is, if you fire a rapid firing gun set to CHAN_AUTO, it should not be distinguishable that there is any kind of firing pattern in the sound effect from constant firing. This is the intended result to me when using a weapon such as this when on the auto channel.
To make things more clear, if you were to fire the Chaingun and Plasma Rifle in my mod constantly without letting go, you will notice that it sounds one way (the intended way) in version 2.2.0 of GZDoom and then do the same in the latest version, it will sound different as if there is some kind of pattern or limiting going on behind the scenes that changes the intended outcome of the sound when constantly fired.
Anyone know what's causing the difference and if there's a way to get it to sound like it does in 2.2.0 but in 3.2.5 onwards?