Marisa Kirisame wrote:Why would each vendor have different glsl syntax?
They all write their own compilers and they want to be like Microsoft, inventing their own standards as they go along.
Marisa Kirisame wrote:Why would each vendor have different glsl syntax?
Execution could not continue.
Compile Shader 'shaders/glsl/mfx_borderblur.fp':
ERROR: 0:7: ']' : syntax error: syntax error
Marisa Kirisame wrote:Looks like a typo, I patched it up.
ClessxAlghazanth wrote:Hi
I couldn't get these shaders work with gles renderer on both 4.6.1 and 4.7.0 , I assume they only work in full ogl renderer ?
Best regards
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