Simple Motion Blur 1.04 - Bugfix & Velocity awareness

Re: Simple Motion Blur 1.04 - Bugfix & Velocity awareness

Postby Pixel Eater » Wed Sep 25, 2019 5:39 pm

Silentdarkness12 wrote:Could I have permission to pinch some code out of this for an addon i'm working on for a mod? I'll give you credits.
Yeah that's cool Silent darkness 8-)

Nash wrote:I'd add additional null checks for everything referencing the "mo" of the player, as apparently some people are still getting VM aborts in rare cases.
I wasn't aware of that, thanks. I'll be sure to look into it.
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Re: Simple Motion Blur 1.04 - Bugfix & Velocity awareness

Postby PandaDoomer » Fri Feb 07, 2020 2:12 am

Got an infinite loop of this error message when entering the prison in Strife. Don't know if its useful or not.
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Re: Simple Motion Blur 1.04 - Bugfix & Velocity awareness

Postby ClessxAlghazanth » Sun Sep 19, 2021 6:11 pm

I noticed that MBlur doesn't seem to have any effect when run on GZDoom-gles (4.6.1)

It is loaded fine (doesn't give any errors) , appears in the menu but no motion blur effects can be seen in gameplay

Is it a known problem with gles renderer ?
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Re: Simple Motion Blur 1.04 - Bugfix & Velocity awareness

Postby SanyaWaffles » Mon Sep 20, 2021 12:37 am

I reckon GLES is going to be a bit more limited in how it can handle shaders. A tradeoff of working on a more minimal graphics system perhaps.
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Re: Simple Motion Blur 1.04 - Bugfix & Velocity awareness

Postby Nash » Mon Sep 20, 2021 12:56 am

From the documentation:

MISSING:
All post processing gone
Present shader missing dither
Shadow maps gone
HDR modes gone
Materials gone
gl_satformula does not do anything (remove an 'if' in shader)


Also, not written in the documentation, but spotlights also don't work.

I don't know if any the missing stuff will be reinstated.
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Re: Simple Motion Blur 1.04 - Bugfix & Velocity awareness

Postby ClessxAlghazanth » Mon Sep 20, 2021 1:24 am

SanyaWaffles wrote:I reckon GLES is going to be a bit more limited in how it can handle shaders. A tradeoff of working on a more minimal graphics system perhaps.


Any way to get it working even to a certain extent on gles renderer ?

It works with LZDoom , but GZDoom with gles runs much better on my laptop
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Re: Simple Motion Blur 1.04 - Bugfix & Velocity awareness

Postby Caligari87 » Mon Sep 20, 2021 11:15 am

From the mod-side, probably not. From what I understand these features are missing in the GLES renderer, which means they're unavailable for mods to use. It all depends on if the required shader features get re-added to GLES, which depends heavily on what magic the devs are able to work with these old rendering technologies (spoiler: It may not be very much).

To use an analogy, it's like there's a nitro button in your car but the nitro tank got removed to meet weight requirements. You can push the button all you want but nothing will happen until the tank gets put back in, which all depends if the mechanic can find or make a tank light enough to work.

8-)
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