Re: Simple Motion Blur 1.03 - Faster recovery
Posted: Thu Dec 13, 2018 11:17 pm
Yeah that should be easy. I'll try a few different ways to see which is fastest.
Discussion about ZDoom
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Right. I don't know how that thought came into my mind, now that I thought about it. Disregard.Pixel Eater wrote:That should be the correct behaviour- it's brighter near to it's current position and fades to where it once was.
I was surprised that I didn't see any noticeable performance impact too. But it's definitely overkill.Pixel Eater wrote:Samples at max? That's awesome, I can barely play above 10!
I assumed it was the case, and launched it without any other mods, but nope, it appears there is something odd going on.Pixel Eater wrote:Interesting... any other mods loaded?
Post your video card/graphics hardware specs. You can see it at the beginning of the console.Remaker wrote:It appears that my vision in-game instead is just a black screen. Once I enter in a new game, that always happens.
Here's a screenshot, edited so that's it doesn't take up so much space:
Intel HD Graphics 6000 1536 MBNash wrote:Post your video card/graphics hardware specs. You can see it at the beginning of the console.Remaker wrote:It appears that my vision in-game instead is just a black screen. Once I enter in a new game, that always happens.
Here's a screenshot, edited so that's it doesn't take up so much space:
I did a little research on the model and it sounds like it's prone to overheat with modern gaming. Does the glitch go away when you toggle the effect off?Nash wrote:Post your video card/graphics hardware specs. You can see it at the beginning of the console.Remaker wrote: Intel HD Graphics 6000 1536 MB
Thanks Namsannamsan wrote:This mod is pretty cool to use.
I already put this mod into autoload.
Yup, it goes away when it's off. However, another glitch with the new version is that normal mode makes everything look white. Unlike the black screen glitch, it doesn't intrude the status bar or the player weapon sprite, it just simply leaves the rest of my vision white, like as if the map is only a white void.Pixel Eater wrote:I did a little research on the model and it sounds like it's prone to overheat with modern gaming. Does the glitch go away when you toggle the effect off?Nash wrote:Post your video card/graphics hardware specs. You can see it at the beginning of the console.Remaker wrote: Intel HD Graphics 6000 1536 MB
You can try this higher performance version in case it helps: It scales the samples back for slow mouse movements because the effect is harder to see then anyway. Increasing the samples slider might actually be needed in order to see it again but don't go overboard in case it is overheating.
Thanks Namsannamsan wrote:This mod is pretty cool to use.
I already put this mod into autoload.
Thanks for keeping me up to date Remaker. Unfortunately it really seems like it's due to a bigger issue than the shader itself- it's defined as 'beforebloom' which means it can only affect what's behind the player sprite. If the glitch is happening in front of the status bar it's either hardware or something happening within GZDoom itself. That said, try this one and see if anything improves: I've marked it "x" as it's a regression because it gets the screen height within the shader itself rather than from zscript.Remaker wrote:Yup, it goes away when it's off. However, another glitch with the new version is that normal mode makes everything look white. Unlike the black screen glitch, it doesn't intrude the status bar or the player weapon sprite, it just simply leaves the rest of my vision white, like as if the map is only a white void.