Doom 1 Parallax Mapping (2 versions available)

Re: Doom 1 Parallax Mapping (2 versions available)

Postby r&r » Mon Mar 16, 2020 3:19 pm

would the concept Parallax works for doom's 2d sprite weapons?
User avatar
r&r
 
Joined: 08 Sep 2017

Re: Doom 1 Parallax Mapping (2 versions available)

Postby Tormentor667 » Tue Mar 17, 2020 11:41 am

Most propably not because the sprites are drawn flat directly as graphic to the hud.
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: Doom 1 Parallax Mapping (2 versions available)

Postby talisa » Tue Mar 17, 2020 12:36 pm

wouldnd it be possible create voxel versions of doom's hud weapons instead? voxels would have the same look, since voxels are merely pixels arranged in a 3D space

perhaps with some good voxel work, it could be able to make voxel versions of doom's HUD weapons that looks just like the original 2D sprites,
but with the added benefit of being 3D and having real depth, while still looking just as chunky and pixel-tastic as the original sprites ?

just a random thought that sprung up in my head when thinking about 3D sprites... since voxels are litterally just 3D sprites in a way
User avatar
talisa
 
Joined: 13 May 2018

Re: Doom 1 Parallax Mapping (2 versions available)

Postby TDRR » Tue Mar 17, 2020 6:19 pm

talisa wrote:wouldnd it be possible create voxel versions of doom's hud weapons instead?

Yes, it works in the hardware renderer. AFAIK, it does not work in software mode however, and this hasn't been fixed (yet?).

But this is probably far more trouble than what it's worth, since the voxels will look the exact same as sprites when put as a HUD weapon, and yes, this has been done before. The only time it could be actually useful is in VR.
User avatar
TDRR
A living work in progress
 
Joined: 11 Mar 2018
Location: Venezuela
Discord: TDRR#5820
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: Doom 1 Parallax Mapping (2 versions available)

Postby talisa » Tue Mar 17, 2020 7:36 pm

hmm... well... a slight subtle sway could be added possible which occurs with the players movement
so that the player will actually be able to tell that the weapons are voxels instead of sprites?

it can be very subtle, just enough for the player to be able to tell the weapons are voxels instead of sprites

also, of course, any nearby lights like torches and such will also affect the hud weapons if they were voxels, which would look much nicer on voxel weapons.

perhaps the one same 'simulated sunlight' shader could be added to them like cherno recently added to his voxel hud weapons from his ''voxel chibi doom",
which add random lighting to the hud weapons to simulate random directional lighting on the hud weapons
viewtopic.php?f=46&t=58059
User avatar
talisa
 
Joined: 13 May 2018

Re: Doom 1 Parallax Mapping (2 versions available)

Postby Kazudra » Sat Mar 21, 2020 2:59 am

talisa wrote:wouldnd it be possible create voxel versions of doom's hud weapons instead? voxels would have the same look, since voxels are merely pixels arranged in a 3D space

perhaps with some good voxel work, it could be able to make voxel versions of doom's HUD weapons that looks just like the original 2D sprites,
but with the added benefit of being 3D and having real depth, while still looking just as chunky and pixel-tastic as the original sprites ?

just a random thought that sprung up in my head when thinking about 3D sprites... since voxels are litterally just 3D sprites in a way


Good Voxel work is extremely hard to come by, the only game I've seen with Voxels that are impressive is Ion Fury.
Kazudra
 
Joined: 25 May 2015

Re: Doom 1 Parallax Mapping (2 versions available)

Postby talisa » Sat Mar 21, 2020 7:42 am

Kazudra wrote:
talisa wrote:wouldnd it be possible create voxel versions of doom's hud weapons instead? voxels would have the same look, since voxels are merely pixels arranged in a 3D space

perhaps with some good voxel work, it could be able to make voxel versions of doom's HUD weapons that looks just like the original 2D sprites,
but with the added benefit of being 3D and having real depth, while still looking just as chunky and pixel-tastic as the original sprites ?

just a random thought that sprung up in my head when thinking about 3D sprites... since voxels are litterally just 3D sprites in a way


Good Voxel work is extremely hard to come by, the only game I've seen with Voxels that are impressive is Ion Fury.


good impressive voxel work? ....ill just leave these threads right here

Reikall's Voxels.

Cherno's Voxel Chibi Doom

Voxelbro's Voxel addons

just a FEW of the many examples of great voxels :wink:
User avatar
talisa
 
Joined: 13 May 2018

Previous

Return to Shaders

Who is online

Users browsing this forum: No registered users and 0 guests