So despite how hectic work's been recently, I've been making some progress adding more textures to the set and adjusting the effect on some of the existing ones
https://drive.google.com/file/d/1xQK6Bp ... sp=sharingI'm especially proud of the black wavy sand texture you can find on e3m2 and the 'exit' doors. I've fixed some of the buttons textures now. They animate! The button actually gets pushed in. Some other stuff has been exaggerated slightly to make it less subtle.
The different shaders have different amounts of vertical exaggeration, so it's difficult to adjust how 'extreme' some of the textures are. It's an easy fix though, just need to adjust the dynamic range on the depth map.
That being said though, a question I do have though is if anyone knows if it's possible to work on the textures OUTSIDE of a pk3. It's a huge pain to unpackage and repackage the pk3 every time I want to test something and it's really slowing me down. Especially as overwriting files in a zip seems to corrupt it half the time.
I'm thinking a script or something might be useful to 'compile' the pk3, but If I can force zdoom to use imports from a directory or something, that would be way better.