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RetroSpectre V2.1 - You can't defeat me!

Posted: Wed Apr 25, 2018 6:30 pm
by Pixel Eater
RetroSpectre2.jpg
RetroSpectre adds the background lensing of the original Spectres to GZDoom and in high definition.
Additionally you can bypass the fuzz effect and enjoy the warping all on it's own :trippy:

RetroSpectre2.1.zip
A minor update: You can defeat the RetroSpectre! An 'Enabled' option has been added to the menu and you can bind "toggle gl_retrospectre" to a key for real-time switching.

[spoiler=Known Bugs]The texture above the Soulsphere in E1M3 has a yellow square overlay if Dynamic Lights are on.

If you pick up a Blursphere and encounter a Spectre, the player's fuzz will clash with RetroSpectre unless Bloom is on.[/spoiler]
[spoiler=Old version]
RetroSpectre2.zip
[/spoiler]

Re: RetroSpectre V2

Posted: Thu May 10, 2018 7:44 am
by Pixel Eater
RetroSpectre2a.jpg
It's hard to portray something that's supposed to be invisible :ninja:
Xeno.jpg
RetroSpectre2b.jpg

Re: RetroSpectre V2.1 - You can't defeat me!

Posted: Sun Jul 01, 2018 4:51 am
by Darkcrafter
That looks good!

Re: RetroSpectre V2.1 - You can't defeat me!

Posted: Sun Jul 01, 2018 6:27 am
by Pixel Eater
Darkcrafter wrote:That looks good!

Thanks Darkcrafter!
The framerate interpolation should be much smoother than it currently is- I just need to find out why it breaks when I do that :roll:

Re: RetroSpectre V2.1 - You can't defeat me!

Posted: Tue Jul 03, 2018 2:14 pm
by pikio96
I just want to pop in to say that Pixel Eater makes some of the best content on this forum.

Re: RetroSpectre V2.1 - You can't defeat me!

Posted: Tue Jul 03, 2018 3:28 pm
by Pixel Eater
Well thankyou! But I fixed something:
pikio96 wrote:I just want to pop in to say that Pixel Eater modifies some of the best content on this forum.

:cheers:

Re: RetroSpectre V2.1 - You can't defeat me!

Posted: Tue Mar 08, 2022 1:10 pm
by MarcosDA
WHAT? What I am Doing Wrong?
[imgur]https://imgur.com/a/uMF8N4T[/imgur]

Re: RetroSpectre V2.1 - You can't defeat me!

Posted: Tue Mar 08, 2022 4:11 pm
by NightFright
Do you have tonemapping or any sort of palette mod activated? Often these kinda shaders don't like that.

Re: RetroSpectre V2.1 - You can't defeat me!

Posted: Mon Mar 14, 2022 11:20 am
by Enjay
Any ideas what's up here?
[imgur]https://imgur.com/EenuE8P[/imgur]

I get a similar problem with FillSpectre.
Spoiler:

Re: RetroSpectre V2.1 - You can't defeat me!

Posted: Fri Apr 15, 2022 5:19 pm
by MarcosDA
NightFright wrote:Do you have tonemapping or any sort of palette mod activated? Often these kinda shaders don't like that.

Nope Only I Use Lzdoom To Play The Mod And That Happened?