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Retro FX with Dither

Posted: Thu Apr 05, 2018 11:05 pm
by Indecom
Hey guys, took some time this weekend to heavily modify the Retro Shader by torridgristle, and I figured I'd package it up all nicely and share it with you.

The main differences here is in the options screen you can define how wide the pixels are on screen in relation to your chosen resolution, where as before it was some weird scaling algorithm and you had to tell the app what your aspect ratio was. That's not a thing anymore, it automatically determines your aspect ratio so all your pixels come out nice and square. You can still adjust the bit depth with a handy little slider in the Retro FX config screen. The biggest addition to the Retro FX Shader is dithering. This adds a tremendous amount of smoothness to the whole look, especially if you set the bit depth really low (ramp up that dither spread!) I've even given you the option of choosing what type of dither effect you prefer, ordered, or random. Just assign whichever PK3 suits your tastes!

Screenshots:
Spoiler:
Imgur Album

And download:
Mediafire

Re: Retro FX with Dither

Posted: Fri Apr 20, 2018 6:44 am
by R4L
That is beautiful.

Re: Retro FX with Dither

Posted: Fri Apr 20, 2018 11:06 am
by zrrion the insect
This is pretty cool. It would be nice to adjust the dither scale separate from the pixel scale though.

Re: Retro FX with Dither

Posted: Fri Apr 20, 2018 11:43 am
by Dark-Assassin
Aaaa, reminds me of Software Quake

Re: Retro FX with Dither

Posted: Fri Apr 20, 2018 12:05 pm
by insightguy
now that's a decent retro filter I can get behind

Re: Retro FX with Dither

Posted: Fri Apr 20, 2018 12:22 pm
by RiboNucleic Asshat
Awesome! Though, an option for nonsquare pixels would be nice for that ANSI art or Commodore 64 feel.

Re: Retro FX with Dither

Posted: Fri Apr 20, 2018 12:53 pm
by Indecom
zrrion the insect wrote:This is pretty cool. It would be nice to adjust the dither scale separate from the pixel scale though.
That option is the dither spread, unless you want the dither pixels to be larger than the in game pixels, which I personally find somewhat confusing. Lol
PermaNoob wrote:Awesome! Though, an option for nonsquare pixels would be nice for that ANSI art or Commodore 64 feel.
I've thought about this, I might update the suite with this option when I have the time.

Re: Retro FX with Dither

Posted: Mon May 14, 2018 11:28 pm
by Gideon020
Huh, what's that first screenshot from?

Re: Retro FX with Dither

Posted: Mon May 14, 2018 11:31 pm
by Indecom
It's just a little level I threw together one afternoon, testing the material support for the latest gzdoom releases.

Re: Retro FX with Dither

Posted: Sun Apr 12, 2020 8:53 am
by zenlikecreature
Very essential mod. Pixelates properly and the dither and posterization in it look remarkably neat as well.

I'm still looking for something that pixelates overlay effects (messages, hud, visors).

Re: Retro FX with Dither

Posted: Fri May 15, 2020 1:14 pm
by RitzyBusiness
This is a really good software look renderer. Brings back a decent amount of texture and character that is otherwise sterilized. While I prefer the default settings+pixellate, pushing it down to 8-bits brings me back to a simpler time, without losing some modern day eye candy(like better lighting, if its your cup of tea).