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Autochthonic Mode Lite

PostPosted: Wed Feb 14, 2018 7:17 pm
by Pixel Eater
Autochthonic Mode causes a square aspect ratio so that geometry becomes more uniform and realistic like Quake.

A working preview of the next release which has a universal version of BigButts built-in.

Clicking the image will show an A/B animation:

Spoiler: Old Stuff

Re: Pitch, Please!

PostPosted: Sat May 05, 2018 11:26 pm
by BROS_ETT_311
Awesome stuff, dude! I've been looking for something like this, since I'm typically a fan of body perspective in FPS games (Nash's weapon-sway mod comes to mind). Though, now I'm wondering if it's possible to create a similar effect for the weaponbob similar to that of Quake's weaponbob. I'm guessing it'd be a shader that affects the pixel range on the x axis while playeractorz veloctiy (or whatever the term is) reaches above a certain range, however I can't be sure as I'm not well versed with zscript...let alone decorate for that matter! Thoughts?

Re: Pitch, Please!

PostPosted: Sun May 06, 2018 6:40 am
by Pixel Eater
When I get around to copying the Dolly Effect for when the player is accelerating, I'll give that a whirl. I think what you're describing might be in the same ballpark method-wise. My ZScript is pretty lacking though so thanks for pointing out the playeractorz thing :)

P.S. This thread was to be deleted a while ago as Pitch, Please! was retitled Autochthonic Widescreen and combined into ScreeM. However I've found a situation where another shader needs to be loaded between the two and so P,P! will return here again soon (with improvements over the ScreeM version).

Re: Pitch, Please!

PostPosted: Mon May 07, 2018 4:34 am
by BROS_ETT_311
Got it, I'll keep my eye on the screem shader then. Looking forward to the next iteration!

Re: Autochthonic Doom (Widescreen mod FKA Pitch, Please!)

PostPosted: Tue May 08, 2018 7:31 pm
by Pixel Eater
Next iteration up!

The math is less of a combination of flukes and guesses and it's now done by texel processing so it shouldn't cause blurring. I've given it a menu now that there are multiple modes to choose from and added a "semi-useful" letterbox effect as well.

Re: Autochthonic Mode Lite

PostPosted: Sun Jan 06, 2019 5:15 am
by _bc
Sorry for necroposting, but you are a god.