Awesome stuff, dude! I've been looking for something like this, since I'm typically a fan of body perspective in FPS games (Nash's weapon-sway mod comes to mind). Though, now I'm wondering if it's possible to create a similar effect for the weaponbob similar to that of Quake's weaponbob. I'm guessing it'd be a shader that affects the pixel range on the x axis while playeractorz veloctiy (or whatever the term is) reaches above a certain range, however I can't be sure as I'm not well versed with zscript...let alone decorate for that matter! Thoughts?
Re: Pitch, Please!
Posted: Sun May 06, 2018 6:40 am
by Pixel Eater
When I get around to copying the Dolly Effect for when the player is accelerating, I'll give that a whirl. I think what you're describing might be in the same ballpark method-wise. My ZScript is pretty lacking though so thanks for pointing out the playeractorz thing
P.S. This thread was to be deleted a while ago as Pitch, Please! was retitled Autochthonic Widescreen and combined into ScreeM. However I've found a situation where another shader needs to be loaded between the two and so P,P! will return here again soon (with improvements over the ScreeM version).
Re: Pitch, Please!
Posted: Mon May 07, 2018 4:34 am
by BROS_ETT_311
Got it, I'll keep my eye on the screem shader then. Looking forward to the next iteration!
Re: Autochthonic Doom (Widescreen mod FKA Pitch, Please!)
Posted: Tue May 08, 2018 7:31 pm
by Pixel Eater
Next iteration up!
The math is less of a combination of flukes and guesses and it's now done by texel processing so it shouldn't cause blurring. I've given it a menu now that there are multiple modes to choose from and added a "semi-useful" letterbox effect as well.