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Re: Low Detail Shader
Posted: Thu Jul 18, 2019 2:22 pm
by doomfiend
thanks~
Re: Low Detail Shader
Posted: Thu Jul 18, 2019 2:39 pm
by drfrag
I forgot to mention LZDoom can downscale to 160x100 (custom mode) but the menu is not usable, i tried to fix it without success. I don't think it's even possible in an easy way.
Re: Low Detail Shader
Posted: Wed Aug 14, 2019 10:49 pm
by doomfiend
for some reason, I was expecting a different kind of low detail shader, like playing software at 320x200 kind of pixelation on high detail like in the dos game. is that still re-creatable?
Re: Low Detail Shader
Posted: Fri Aug 16, 2019 9:22 am
by Rachael
This project is really old and not really updated anymore. When it was made, originally, 320x200 was available natively with GZDoom. The localization project put a very unfortunate and sudden stop to that.
I think
this might be more up your alley - it gets updates way more often than my project does, and it has a 320x200 emulation that I think you're looking for.