Fill Spectre v3.1

Re: Fill Spectre v3.1

Postby Pixel Eater » Thu Aug 09, 2018 10:30 pm

I think if the engine could report the actor positions between ticks then everything you've done would be working beautifully by now. You're too advanced Neo!

I could probably figure out a colour to use based on what's in the palette but then that ignores nonpaletted PNGs which could still potentially clash. I'm wondering if I should make a feature request for any sprite to be rendered to an otherwise darkened sample texture. It would solve everything but it is a big ask :oops:

Also woot! I finally have internet at my new house :D
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Re: Fill Spectre v3.1

Postby Apeirogon » Fri Aug 10, 2018 5:59 am

Engine interpolate JUST actors sprite/model between tick. Actor itself instantly warp from previous position to the next.

And now I know, gzoom cant say, without adding such function, is it draw something with some color or no. Shader can iterate through all screen pixels, but it cant return "there are exist/not exist something of green-blue-yellow color on screen"

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