Fill Spectre v3.1

Re: Fill Spectre v3.1

Postby Pixel Eater » Thu Aug 09, 2018 10:30 pm

I think if the engine could report the actor positions between ticks then everything you've done would be working beautifully by now. You're too advanced Neo!

I could probably figure out a colour to use based on what's in the palette but then that ignores nonpaletted PNGs which could still potentially clash. I'm wondering if I should make a feature request for any sprite to be rendered to an otherwise darkened sample texture. It would solve everything but it is a big ask :oops:

Also woot! I finally have internet at my new house :D
User avatar
Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.

Re: Fill Spectre v3.1

Postby Apeirogon » Fri Aug 10, 2018 5:59 am

Engine interpolate JUST actors sprite/model between tick. Actor itself instantly warp from previous position to the next.

And now I know, gzoom cant say, without adding such function, is it draw something with some color or no. Shader can iterate through all screen pixels, but it cant return "there are exist/not exist something of green-blue-yellow color on screen"

Pixel Eater wrote:I finally have internet at my new house :D

This Is the House That Pixel Eater Built :3:
Apeirogon
I have a strange sense of humour
 
Joined: 12 Jun 2017

Re: Fill Spectre v3.1

Postby Pixel Eater » Thu Aug 16, 2018 8:03 am

Apeirogon wrote:Engine interpolate JUST actors sprite/model between tick. Actor itself instantly warp from previous position to the next.

Oh that totally makes sense now. I guess there's no way around that little conundrum :x

I'll write that feature request in a couple of days. Things are bouncing between hectic and thumb-twiddling these days...
User avatar
Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.

Re: Fill Spectre v3.1

Postby Rex705 » Fri Aug 17, 2018 9:47 am

Am I doing something wrong? Do I need some special settings? I just get a pink spectre until I touch it then it's normal


User avatar
Rex705
 
Joined: 22 Nov 2015
Discord: Rex705
Twitch ID: Rex705

Re: Fill Spectre v3.1

Postby Pixel Eater » Fri Aug 17, 2018 4:48 pm

I'm not sure what's happening there- my copy has gone bonkers too but in a different way. Setting 'Mix' to Zero cured it for me, maybe it'll help in your case?
Let me know how it turns out so I can find the cause(s) :thumb:
User avatar
Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.

Re: Fill Spectre v3.1

Postby Rex705 » Fri Aug 17, 2018 8:14 pm

Hmm mix to zero didn't change anything :shrug:
User avatar
Rex705
 
Joined: 22 Nov 2015
Discord: Rex705
Twitch ID: Rex705

Re: Fill Spectre v3.1

Postby Apeirogon » Sun Aug 19, 2018 6:17 am

What map, mods, gzdoom version and what version of fill_spectre you use?
Give more info.
Apeirogon
I have a strange sense of humour
 
Joined: 12 Jun 2017

Re: Fill Spectre v3.1

Postby Rex705 » Sun Aug 19, 2018 11:04 pm

The map is Griefless mod Project Brutality 3.0 and GZ is 3.5.0

EDIT: Ah ok I guess it doesn't like Project Brutality it works fine on normal Doom just wish it didn't have a pink outline.


Also whoa screen tolerance
User avatar
Rex705
 
Joined: 22 Nov 2015
Discord: Rex705
Twitch ID: Rex705

Re: Fill Spectre v3.1

Postby Pixel Eater » Mon Aug 20, 2018 9:15 am

With minimal GZDoom graphics settings it's possible to eradicate the outline, it's a bit finicky with any sort of smoothing or upscaling (except FXAA).

Also whoa screen tolerance

I call it SpectreVision tm :wink:
User avatar
Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.

Re: Fill Spectre v3.1

Postby Apeirogon » Thu Aug 23, 2018 1:06 pm

Well, your suggestion was rejected and you archenemy g buffer show its face again.
Looks like it is a good time to sink into deeps of zscript once more time.
Apeirogon
I have a strange sense of humour
 
Joined: 12 Jun 2017

Re: Fill Spectre v3.1

Postby Pixel Eater » Thu Aug 23, 2018 10:58 pm

Sure seems like I need to learn programming if I want to vanquish my foe :mono:
And then understand how everything interacts within GZDoom too.
Looks like it is a good time to sink into deeps of zscript once more time.
I'll bring an umbrella... and a periscope.
User avatar
Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.

Previous

Return to Shaders

Who is online

Users browsing this forum: No registered users and 1 guest