GZDoom 4.7.1 released

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Re: GZDoom 4.7.1 released

Postby brick » Thu Jan 13, 2022 5:47 pm

Graf Zahl wrote:[*] Add cvars to control automap line alpha and thickness
Thanks a lot for this addition! I've always wished that GZDoom had a way to make the lines thicker when playing in high resolution, Doom's was fine but I found the automap a bit harder to read in Heretic because of the colour scheme, this is perfect.

I skipped a few updates (last one was 4.5) so I'm not sure if this was already changed in 4.6, but I noticed that the the menu no longer remembers your previous skill selection (in doom.exe, and in 4.5, if you start a game on UV, then go back into the menu to start a new game, the selection would still be over UV; now it always defaults back to HMP). Was this changed on purpose?
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Re: GZDoom 4.7.1 released

Postby theleo_ua » Fri Jan 14, 2022 1:05 am

brick wrote:
Graf Zahl wrote:I noticed that the the menu no longer remembers your previous skill selection (in doom.exe, and in 4.5, if you start a game on UV, then go back into the menu to start a new game, the selection would still be over UV; now it always defaults back to HMP). Was this changed on purpose?


noticed the same, for me was easier with previous behavior (when gzdoom remembers previous choice)

and yes, line thickness is awesome, I reported viewtopic.php?p=1177894#p1177894 this suggestion (but was not the first with it)
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Re: GZDoom 4.7.1 released

Postby drfrag » Fri Jan 14, 2022 3:19 am

That's a bug, please do a bug report.
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Re: GZDoom 4.7.1 released

Postby theleo_ua » Fri Jan 14, 2022 4:48 am

drfrag wrote:That's a bug, please do a bug report.


done: viewtopic.php?f=2&t=74436
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