by sinisterseed » Sat Jan 08, 2022 12:35 pm
Or all of it, considering we're talking about games here and they're getting ever more advanced.
One might as well wonder how come none of the recent remasters done by Nightdive are powered by fossils, for instance. Shadow Man, the Turok games, Doom 64, Blood Fresh Supply, Quake remaster, the upcoming Powerslave/Exhumed remaster, and no doubt the Blade Runner and SS2 ones all require modern hardware, the lowest they go is DirectX 11 capable hardware, with very few exceptions. Not to mention the SS2 remaster was recently teased in a tweet to even feature a VR mode for users who want a truly terrific experience - yes, VR, you heard that right.
The logic of "old games must run on old hardware" is flawed, and that's clearly seen in the kind of remasters and source ports (fhDoom, vkQuake/vkQuake 2, to name a few), we are getting these days for said old games, there's really only the more conservative ones that still are capable of running on potatoes. Upgrades are inevitable when it comes to technology in general, and catering to an ever shrinking minority of users is beyond pointless, that way future hardware is just compromised, simply put. And with W11 out and requiring even more modern hardware that's also DX12/Vulkan compatible, catering to legacy hardware has never been more pointless. Let relics be relics and stay that way...
Or just use one of the engines that target old hardware.