Kinsie wrote:...does it?Redneckerz wrote:GZDoom has a D3D9 renderer
Ughhhhhhh
Its a backend. I guess that serves it far better than saying it ''renders'' something.
Moderator: GZDoom Developers
Kinsie wrote:...does it?Redneckerz wrote:GZDoom has a D3D9 renderer
Graf Zahl wrote:No, in this case it implies thecwrong thing - it is just the presentation layer for the softpoly backend.
Phredreeke wrote:Does this mean that graphics hardware with less than OpenGL 3.3 is unsupported outside of Windows even using the software renderers?
VindSole wrote:On macOS M1 material textures doesn't seem to work.
block user overrides for the logic module of core fragment shaders.
Graf Zahl wrote:The rationale was that the core logic may be changed in future versions, making any such mod incompatible.
Graf Zahl wrote:Pre Vulkan hardware currently is at ~13 %.
SLON wrote:If this is some kind of "segregation" for "non-cool gamers", then just say so.
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