GZDoom 4.7.0 released

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Re: GZDoom 4.7.0 released

Postby Redneckerz » Fri Oct 01, 2021 9:45 am

Kinsie wrote:
Redneckerz wrote:GZDoom has a D3D9 renderer
...does it?

Ughhhhhhh

Its a backend. I guess that serves it far better than saying it ''renders'' something.
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Re: GZDoom 4.7.0 released

Postby Graf Zahl » Fri Oct 01, 2021 11:06 am

No, in this case it implies thecwrong thing - it is just the presentation layer for the softpoly backend.
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Re: GZDoom 4.7.0 released

Postby Phredreeke » Sat Oct 02, 2021 10:27 am

Does this mean that graphics hardware with less than OpenGL 3.3 is unsupported outside of Windows even using the software renderers?
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Re: GZDoom 4.7.0 released

Postby Redneckerz » Sat Oct 02, 2021 11:52 am

Graf Zahl wrote:No, in this case it implies thecwrong thing - it is just the presentation layer for the softpoly backend.

Fine. Direct3D9 is used as a presentation layer for the softpoly backend.
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Re: GZDoom 4.7.0 released

Postby Blzut3 » Sun Oct 03, 2021 5:54 am

Phredreeke wrote:Does this mean that graphics hardware with less than OpenGL 3.3 is unsupported outside of Windows even using the software renderers?

No, on Linux SoftPoly is backed by SDL_Renderer which has a software fallback itself so should work on literally anything. This extra layer does have a performance penalty though so even though SDL_Renderer can present through OpenGL as well (not sure what version it requires), as well as GL ES or Vulkan, it will be slower than going through GZDoom native support for these APIs. Probably better than the software render driver, but never tried on relevant hardware.

On macOS SoftPoly is backed by OpenGL. Not sure if it would technically require a lower version, but kind of irrelevant since you'll be stopped by the OS version requirement before you can have hardware poor enough for it to matter.
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Re: GZDoom 4.7.0 released

Postby Enjay » Tue Oct 05, 2021 6:17 pm

I notice that the forum download is still pointing to 4.6.1:

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Re: GZDoom 4.7.0 released

Postby Rachael » Wed Oct 06, 2021 5:23 am

Thanks, fixed.
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Re: GZDoom 4.7.0 released

Postby RKaji » Thu Oct 07, 2021 9:37 am

Hi, the update is great, a lot of useful things have been done!
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Re: GZDoom 4.7.0 released

Postby VindSole » Fri Oct 08, 2021 4:08 pm

On macOS M1 material textures doesn't seem to work.
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Re: GZDoom 4.7.0 released

Postby wildweasel » Fri Oct 08, 2021 9:26 pm

VindSole wrote:On macOS M1 material textures doesn't seem to work.

Please file a report in our Bugs forum, not in News.
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