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Night Falls wrote:I meant that I'll stick to older versions so I can still use the PBR and such.
Graf Zahl wrote:No. GLES never implemented these effects. They simply require more powerful shader hardware. Also, the baseline spec fir GLES was mobile phones, not desktops - we only ported it to boost performance on old hardware.
Graf Zahl wrote:Nothing has changed there. You can still use the full GL renderer on old hardware, but performance will be lower, just like it is with older versions.
Night Falls wrote:Update: Figured it out, any actor which does not spawn with the level and does not have a dynamic light in it's first frame seemingly won't emit dynamic lights at all.
fakemai wrote:It doesn't automatically fall back to the GLES back-end if your system is too old to run the standard renderer. Edit your INI vid_preferbackend=3 or add +set vid_preferbackend=3 as a start-up option.
drfrag wrote:You need to run it on Windows 8 compatibility mode due to the driver bug else it will never run (that after installing the working Intel driver of course).
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