GZDoom 4.6
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GZDoom 4.7
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Sarcasm aside, what's going on?

Moderator: GZDoom Developers
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Logan MTM wrote:I never rollback any new version so fast!
Sarcasm aside, what's going on? :shock:
Logan MTM wrote:Sarcasm aside, what's going on?
Graf Zahl wrote:BTW, here's something interesting: Of all the 34 reports so far, not a single one is for hardware not capable of Vulkan, and the only one for 32 bit was my own test call...
ClessxAlghazanth wrote:I understand the direction GZDoom will be heading in the future is Vulkan , but for ogl renderer , how much of a gap will be between normal ogl and gles ?
Logan MTM wrote:Well, it seems like in the first run the Render Mode option were set as "undefined". I changed to OpenGL and everything back to normal!
However, "undefined" is supposed to happen?
Nash wrote:Logan MTM wrote:Well, it seems like in the first run the Render Mode option were set as "undefined". I changed to OpenGL and everything back to normal!
However, "undefined" is supposed to happen?
That is strange that the renderer was set to "undefined". That shouldn't happen.
Anyway, the reason I asked which renderer you used earlier confirms my suspicion: this is a GLES-only bug. Because someone reported the exact issue on Discord concerning broken model normals in the GLES renderer. An actual bug report on that will be made later, once I confirmed a few other things (and actually have the time to prepare the testing material)
emile_b wrote:Thanks Nash, I made a new bug here which I think is related: viewtopic.php?f=363&t=73417
There was a 'TODO' in the code which as usual, never actually got TO DONE.
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