Sprite shadows like in the Build engine. Both in software and hardware renderer.
Cool! However, it has never been easier to see a Spectre in the dark.
Moderator: GZDoom Developers
Sprite shadows like in the Build engine. Both in software and hardware renderer.
Graf Zahl wrote:Yeah, it should probably be disabled for certain render styles.
Spoiler:
Logan MTM wrote:Graf Zahl wrote:Yeah, it should probably be disabled for certain render styles.
Just to clarify my doubt and possible concern. Shadow sprites is loads into memory once but renders twice, right?
What about monsters made of pure shadow that don't need shadow, because "shadow" doesn't make shadow?
Could this overload performance in any way?
Logan MTM wrote:What about monsters made of pure shadow that don't need shadow, because "shadow" doesn't make shadow?
luisgph wrote:I wanted You did these things on LzDoom but well we need to see and wait
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