Moderator: GZDoom Developers
Dynamic number of models per frame instead of a hard limit of four. (#1298)
Warrex wrote:Yeah and this is also the first official release to support Apple Silicon natively. Too many changes in total I guess...
Nash wrote:I'll see what I can do about the spcetres.
Barry Burton wrote:Sorry if this is a silly question but what does "Default" mean in the sprite shadows option? Player and Monsters and Off are pretty obvious but default?
Redneckerz wrote:I am curious how much the performance uptick is on a M1 machine, say a Mac Mini M1.
However, being different ISA's makes it more difficult to select a comparable x86 machine. The M1 GPU is around a RX560 in terms of GPU performance, but CPU wise the M1 is radical. So direct comparison is difficult.
Still, GZDoom being native makes it what, the first accelerated Doom port to support Apple Silicon natively?
Warrex wrote:And yes, as far as I can see GZDoom is the first Doom port to support Apple Silicon SoCs natively.
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